Results 271 to 280 of about 148,368 (325)

Trends and Outcomes of TAVR: An Analysis Using the National Inpatient Sample and Readmissions Database. [PDF]

open access: yesDiseases
Varughese VJ   +8 more
europepmc   +1 more source

One-Year Prognosis for Patients Diagnosed with Acute Coronary Syndrome Compared to Those with Chronic Coronary Syndrome Following Complex Coronary Procedures. [PDF]

open access: yesJ Clin Med
Woźniak P   +8 more
europepmc   +1 more source

Management of TAVI Underexpansion with Self-Expanding Valves: A Practical Approach. [PDF]

open access: yesJ Cardiovasc Dev Dis
Hameau R   +14 more
europepmc   +1 more source

Procedural Content Generation of Super Mario Levels Considering Natural Connection

International Joint Conference on Computer Science and Software Engineering, 2023
Procedural content generation (PCG) is one of the major research topics in the game research field. The objective of PCG is to automatically generate reusable game content, such as levels, items, or landscapes, that satisfy specific criteria such asp ...
Sang-Gyu Nam   +2 more
semanticscholar   +1 more source

The Quest for Content: A Survey of Search-Based Procedural Content Generation for Video Games

arXiv.org, 2023
Video games demand is constantly increasing, which requires the costly production of large amounts of content. Towards this challenge, researchers have developed Search-Based Procedural Content Generation (SBPCG), that is, the (semi-)automated creation ...
M. Zamorano   +2 more
semanticscholar   +1 more source

Compositional procedural content generation

Proceedings of the The third workshop on Procedural Content Generation in Games, 2012
We consider the strengths and drawbacks of various procedural content generation methods, and how they could be combined to hybrid methods that retain the advantages and avoid the disadvantages of their constituent methods. One answer is composition, where one method is nestled inside another. As an example, we present a hybrid evolutionary-ASP dungeon
Togelius, Julian   +2 more
openaire   +2 more sources

Procedural content generation for games

ACM Transactions on Multimedia Computing, Communications, and Applications, 2013
Hundreds of millions of people play computer games every day. For them, game content—from 3D objects to abstract puzzles—plays a major entertainment role. Manual labor has so far ensured that the quality and quantity of game content matched the demands of the playing community, but is facing new scalability challenges due to the exponential growth over
Joeri Van Der Velden   +3 more
openaire   +2 more sources

Procedural Content Generation via Machine Learning

Synthesis Lectures on Games and Computational Intelligence, 2022
Matthew J. Guzdial   +2 more
semanticscholar   +2 more sources

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