Results 281 to 290 of about 148,368 (325)
Some of the next articles are maybe not open access.
A Survey of Procedural Content Generation for Games
2022 International Conference on Culture-Oriented Science and Technology (CoST), 2022With the continuous development of video game, the complexity of video game is gradually increasing. Besides, the cost of manually creating video game content keeps increasing although it is already very expensive.
Yuzhong Zhang+2 more
semanticscholar +1 more source
Procedural Content Generation using Reinforcement Learning and Entropy Measure as Feedback
Brazilian Symposium on Games and Digital Entertainment, 2022In this work, we investigate how we can approach procedural content generation with reinforcement learning and mixed-initiative design. A second question discussed here is how we can use metrics to evaluate the diversity of the generated level.
Paulo Vinícius Moreira Dutra+2 more
semanticscholar +1 more source
arXiv.org
Procedural Content Generation (PCG) is powerful in creating high-quality 3D contents, yet controlling it to produce desired shapes is difficult and often requires extensive parameter tuning.
Wang Zhao+4 more
semanticscholar +1 more source
Procedural Content Generation (PCG) is powerful in creating high-quality 3D contents, yet controlling it to produce desired shapes is difficult and often requires extensive parameter tuning.
Wang Zhao+4 more
semanticscholar +1 more source
International Joint Conference on Artificial Intelligence
Generative AI has recently gained popularity as a paradigm for content generation. In this paper, we link this paradigm to an older one: Procedural Content Generation (PCG).
Matthew J. Guzdial
semanticscholar +1 more source
Generative AI has recently gained popularity as a paradigm for content generation. In this paper, we link this paradigm to an older one: Procedural Content Generation (PCG).
Matthew J. Guzdial
semanticscholar +1 more source
Procedural content generation in pervasive games: state of affairs, mistakes, and successes
International Journal of Pervasive Computing and CommunicationsPurpose In ubiquitous games, sensor data and the player’s dynamic profile personalize the experience, adapting scenarios and difficulty to the player’s context.
B. C. D. Silva+2 more
semanticscholar +1 more source
Procedural Content Generation for Racing Games
2024 International Conference on Signal Processing, Computation, Electronics, Power and Telecommunication (IConSCEPT)Procedural Content Generation (PCG) is a critical element of contemporary game design, facilitating the creation of dynamic and diverse game worlds.
M.Raghavendra+6 more
semanticscholar +1 more source
A Novel Procedural Content Generation Algorithm for Tower Defense Games
International Conference on Advancements in Computational Sciences, 2022The purpose of this article is to present a procedural content generation algorithm for tower defense games. The algorithm was developed for an isometric tower-defense game with roguelite elements.
D. Dias+3 more
semanticscholar +1 more source
2016
Procedural content generation is a technique still used in modern games, but more generally there are modern non-game situations where (possibly but not necessarily repeatable) variety is required, and the results cannot be simply precomputed and stored.
openaire +4 more sources
Procedural content generation is a technique still used in modern games, but more generally there are modern non-game situations where (possibly but not necessarily repeatable) variety is required, and the results cannot be simply precomputed and stored.
openaire +4 more sources
A Survey of Procedural Content Generation of Natural Objects in Games
Digital Signal Processing and Signal Processing Education Workshop, 2022The natural environment is one of the important research fields in game design and development. A good game environment is a key factor in the process of game development and player experience.
Tianhan Gao, Jiahui Zhu
semanticscholar +1 more source
ProGenVR: Natural Interactions for Procedural Content Generation in VR
ICAT-EGVE, 20223D content creation for virtual worlds is a difficult task, requiring specialized tools based typically on a WIMP interface for modelling, composition and animation.
Bruno Carvalho+3 more
semanticscholar +1 more source