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Prosocial behaviors as a serial mediator in the association between psychological resilience and meaning in life among sports science students: a cross-sectional study. [PDF]

open access: yesFront Psychol
Ulutürk B   +8 more
europepmc   +1 more source
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Prosociality in science

Current Opinion in Psychology, 2022
Science is unthinkable without collaboration between scientists. Yet, science is also unthinkable without competition (i.e., competing for the best and most solid arguments and limited, precious resources). In this review, we argue that scientific work routines represent social dilemmas and that two facets of prosociality help researchers solve these ...
Marlene Sophie Altenmüller   +1 more
openaire   +2 more sources

Prosociality and religion

Current Opinion in Psychology, 2021
Although self-reports suggest that religious individuals consider themselves universally prosocial, behavioral measures suggest a more limited prosociality and priming studies suggest a small causal relationship. Recent research has uncovered new moderators, with religiousness being more strongly related to prosociality under self-image threat, and ...
Jo-Ann Tsang   +2 more
openaire   +2 more sources

Effects of Prosocial Video Games on Prosocial Thoughts and Prosocial Behaviors

Social Science Computer Review, 2022
In this study, we examined the prosocial video game (PVG) versus neutral video game (NVG) effects on children’s prosocial behaviors. The first objective is to rate and choose the PVG and NVG by 67 experts. The second objective is to test whether playing a PVG can increase prosocial thoughts and behaviors.
Hua Li, Qian Zhang
openaire   +1 more source

Effects of prosocial video games on prosocial behavior.

Journal of Personality and Social Psychology, 2010
Previous research has documented that playing violent video games has various negative effects on social behavior in that it causes an increase in aggressive behavior and a decrease in prosocial behavior. In contrast, there has been much less evidence on the effects of prosocial video games.
Tobias, Greitemeyer, Silvia, Osswald
openaire   +2 more sources

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