Results 111 to 120 of about 31,180 (236)

PSHead: 3D Head Reconstruction from a Single Image with Diffusion Prior and Self‐Enhancement

open access: yesComputer Graphics Forum, EarlyView.
We introduce PSHead, a coarse‐to‐fine framework guided by both object and face priors, to produce a Gaussian‐based 3D avatar for a single frontal‐view reference image. In the coarse stage, we create an initial 3D representation by applying diffusion models trained for general object generation, using Score Distillation Sampling losses over novel views.
Jing Yang   +4 more
wiley   +1 more source

Variation trend of SSIM, Beta, and PSNR in different rounds.

open access: yes, 2015
Variation trend of SSIM, Beta, and PSNR in different rounds.
Danni Ai (701579)   +4 more
core   +1 more source

NePO: Neural Point Octrees for Large‐Scale Novel View Synthesis

open access: yesComputer Graphics Forum, EarlyView.
We introduce Neural Point Octrees (NePOs), a scalable radiance field representation that organises point clouds hierarchically for efficient optimisation and rendering of large scale scenes. NePOs enable level of detail selection, joint refinement of appearance and camera poses, and real‐time rendering of hundreds of millions of points.
Noah Lewis   +3 more
wiley   +1 more source

PSNR values of different interpolation schemes (Interpolation Factor 2).

open access: yes, 2020
PSNR values of different interpolation schemes (Interpolation Factor 2).
Yuanpeng Zhu (8748354)   +1 more
core   +1 more source

Adaptive Sampling for BRDF Acquisition

open access: yesComputer Graphics Forum, EarlyView.
We propose a data‐driven adaptive sampling strategy that predicts the optimal sampling pattern and count for BRDF acquisition from a single image, reducing capture time while preserving quality. Abstract The bidirectional reflectance distribution function (BRDF) describes the ratio of incoming radiance to outgoing radiance for all possible pairs of ...
Behnaz Kavoosighafi   +3 more
wiley   +1 more source

RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion

open access: yesComputer Graphics Forum, EarlyView.
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim   +3 more
wiley   +1 more source

Text Data Security Using LCG and CBC with Steganography Technique on Digital Image

open access: yesJournal of Applied Informatics and Computing
This research proposes a text data security method using a combination of Linear Congruential Generator (LCG), Advanced Encryption Standard (AES) Cipher Block Chaining (CBC) mode, and Least Significant Bit (LSB) steganography technique on digital images.
Muhammad Wildan, Wahid Miftahul Ashari
doaj   +1 more source

PSNR comparison results under diverse watermark payload.

open access: yes
PSNR comparison results under diverse watermark payload.
Qiancheng Chen (17896371)   +3 more
core   +1 more source

Restoration models (M1 and M4) evaluated using PSNR and RelErr.

open access: yes, 2017
Recall that the PSNR and RelErr of M1-model are reported in [38].
Wen Chen (30046)   +3 more
core   +1 more source

PBR‐Inspired Controllable Diffusion for Image Generation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Despite recent advances in text‐to‐image generation, controlling geometric layout and PBR material properties in synthesized scenes remains challenging. We present a pipeline that first produces a G‐buffer (albedo, normals, depth, roughness, shading, and metallic) from a text prompt and then renders a final image through a PBR‐inspired branch ...
Bowen Xue   +3 more
wiley   +1 more source

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