Results 131 to 140 of about 31,180 (236)
PSNR and MSE results of restored signals attacked with 0.1%.
PSNR and MSE results of restored signals attacked with 0.1%.
Jose Juan Garcia-Hernandez (418809) +2 more
core +1 more source
OUGS: Active View Selection via Object‐aware Uncertainty Estimation in 3DGS
Abstract Recent advances in 3D Gaussian Splatting (3DGS) have achieved state‐of‐the‐art results for novel view synthesis. However, efficiently capturing high‐fidelity reconstructions of specific objects within complex scenes remains a significant challenge.
Haiyi Li +3 more
wiley +1 more source
Graph‐based Black and White Stylization
Abstract Stippling is an art style forming images from large numbers of small dots. Computer graphics practitioners have proposed numerous algorithms for stippling and stippling variants over the years. In this paper, we propose a black and white image stylization technique in which the image is formed from heterogeneous black and white vector marks ...
Ali Sattari Javid +2 more
wiley +1 more source
В умовах прискорення темпів появи та розширення спектру нових кіберзагроз, стеганографія залишається важливим інструментом захисту чутливої інформації. На відміну від напряму криптографічного захисту, вона приховує сам факт передачі інформації у цифрових
Микита Гончаров +1 more
doaj +1 more source
TT4D: Tensor‐Train‐based 4D Time‐Dependent Volume Rendering
Abstract Visualizing large‐scale, time‐varying volumetric data using direct volume rendering remains a significant challenge in scientific visualization, particularly as data sizes and resolutions continue to increase. One promising direction for addressing this challenge is the use of tensor decompositions, which have proven to be a useful tool for ...
Clara Hartmann +2 more
wiley +1 more source
Tone deviation evaluation of boundary pixels static raster image using balanced extending algorithms
While use algorithms of pre-processing raster image involves improving image characteristics to use qualitative transformation effect result on following processing stages.
D. V. Zaerko +2 more
doaj +1 more source
We introduce the physically based neural BRDF, a novel continuous representation for material appearance based on neural fields. Our model accurately performs real‐world material reconstruction, generation and editing, while uniquely enhancing the physical accuracy of neural BRDFs via three key aspects: energy conservation, Helmholtz reciprocity and ...
C. Zhou +8 more
wiley +1 more source
Improving the prediction accuracy of PSNR by simple temporal pooling
PSNR is still one of the most often and universally used visual quality metrics. Although it is not very well suited to describe the human perception of visual quality, its simplicity and familiarity lead to its extensive use in many applications.
Keimel, Christian; Diepold, Klaus
core
Single Line Drawing Generation via Semantics‐Driven Optimization
We present a method for automatically generating single‐line drawings in vector format, guided by a text prompt or an input image. Our approach leverages score distillation sampling to optimize the parameters of a uniform rational B‐spline (URBS) curve, ensuring that the drawing consists of a single continuous stroke by design.
Tanguy Magne +3 more
wiley +1 more source
Volumetric Inverse Rendering via Neural Radiative Transfer
Abstract Volumetric inverse rendering seeks to recover the optical properties of participating media from images. Existing approaches either rely on differentiable stochastic light transport simulation, which require substantial algorithmic effort, or use simplified models that fail to capture global illumination.
Ntumba Elie Nsampi +4 more
wiley +1 more source

