Results 221 to 230 of about 1,231,534 (331)
Eurogame escape room of physics in veterinary education: a pilot study. [PDF]
Bräuninger SA +3 more
europepmc +1 more source
Abstract Examining sport alongside race, media and imperial power opens a rich field for understanding how macro‐level ideologies are shaped and circulated through everyday cultural forms. In twentieth‐century Britain, mass media framed and distributed narratives that rendered the empire's political realities intelligible to a broad public.
SOUVIK NAHA
wiley +1 more source
Teaching surgical instruments with a touch of play: A comparative study of Kahoot and Crossword puzzles as fun formative assessments for operating room nursing students. [PDF]
Totonchilar S +3 more
europepmc +1 more source
Narrative elements in games have been shown to influence players' emotions and motivation; however, their role in puzzle games remains underexplored. This study examines the impact of narrative on player enjoyment, motivation, and its potential role as ...
Cook, Christine, Lin, Natalie
core
Working‐Class Muscles? Co‐Operative Gyms in Interwar Britain
Abstract The Health & Strength League's network of co‐operative gymnasiums constituted one of interwar Britain's most significant yet overlooked physical culture institutions, affiliating over 800 gyms across Britain and Ireland by 1939. Drawing on Health & Strength magazine's editorial content and reader contributions, this article argues that these ...
CONOR HEFFERNAN
wiley +1 more source
CoSuBio: Confidence and success dataset based on multimodal biosignals. [PDF]
Deniz B, Akbulut FP.
europepmc +1 more source
Observational Research: Puzzle Versus Action Video Games and Happiness
The purpose of this research is to observe the number of comments under YouTube gaming videos based on two genres of video games: puzzles and action video games, and its ties to how this is correlated to the relationship between puzzle video games and ...
Amanda Chicoli +2 more
core
Abstract This article examines the pro‐Montenegrin political campaigns of Alexander Devine, a schoolmaster and journalist who became Montenegro's leading British advocate following its incorporation into the Kingdom of Serbs, Croats and Slovenes after the First World War.
ROSS CAMERON
wiley +1 more source
Validity, safety, usability, and user experience of virtual reality gamified home-based exercises in stroke. [PDF]
Lazem H +8 more
europepmc +1 more source
A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games
Monica Visani Scozzi +2 more
semanticscholar +1 more source

