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Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Shaker, Noor +2 more
core +10 more sources
What is procedural content generation? Mario on the borderline [PDF]
We try to clarify the concept of procedural content generation (PCG) through contrasting it to other forms of content generation in games with which it could easily be mistaken, and through discussing some properties of PCG which are sometimes thought of
Yannakakis, Georgios N. +4 more
core +4 more sources
Multi-task procedural content generation with reinforcement learning [PDF]
This paper presents a multi-task language-based framework for procedural content generation through reinforcement learning, which aims to improve the semantic alignment between linguistic commands and quantitative game surface features.
Aylin Nekahdari +4 more
doaj +2 more sources
Procedural content generation for landscapes [PDF]
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Anna Puig Puig[en] Procedural Content Generation is the act of creating content by using a process instead of predefining it.
Barrio Morra, Francisco
core +7 more sources
Learning-Based Procedural Content Generation [PDF]
Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game research. While some substantial progress has been made in this area, there are still several challenges ranging from content ...
Chen, Ke; id_orcid +3 more
core +7 more sources
Search-based Procedural Content Generation [PDF]
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as levels, rules and weapons.
Georgios N. Yannakakis +7 more
core +7 more sources
Tabletop Roleplaying Games as Procedural Content Generators [PDF]
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design.
FDG Workshop on Procedural Content Generation +14 more
core +6 more sources
Procedural content generation [PDF]
Рассмотрена процедурная генерация контента, алгоритмы процедурной генерации, преимущества их использования в разработке программного обеспечения, области их применения, существующие подходы и методы их оптимизации.This article discusses procedural ...
Морозько, И. В. +1 more
core +4 more sources
A deep generative approach to personalized super mario level design [PDF]
Designing game levels that appropriately match a player’s skill level remains a fundamental challenge in procedural content generation, as mismatches in difficulty can lead to player boredom, frustration, and reduced engagement.
Deniz Baharvand +3 more
doaj +2 more sources
A Survey on the Procedural Generation of Virtual Worlds
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Jonas Freiknecht, Wolfgang Effelsberg
doaj +3 more sources

