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Deep learning for procedural content generation [PDF]
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures.
Jialin Liu +2 more
exaly +5 more sources
Experience-Driven Procedural Content Generation [PDF]
Procedural content generation (PCG) is an increasingly important area of technology within modern human-computer interaction (HCI) design. Personalization of user experience via affective and cognitive modeling, coupled with real-time adjustment of the content according to user needs and preferences are important steps toward effective and meaningful ...
Julian Togelius
exaly +2 more sources
Towards player-driven procedural content generation [PDF]
Generating immersive game content is one of the ultimate goals for a game designer. This goal can be achieved by realizing the fact that players' perception of the same game differ according to a number of factors including: players' personality, playing
9th conference on Computing Frontiers +3 more
core +4 more sources
Experience-driven procedural content generation (extended abstract) [PDF]
Procedural content generation is an increasingly important area of technology within modern human-computer interaction with direct applications in digital games, the semantic web, and interface, media and software design.
International Conference on Affective Computing and Intelligent Interaction (ACII) 2015 +2 more
core +4 more sources
Artificial intelligence for teaching, training, and assessment in dental education: a domain-based scoping review [PDF]
BackgroundArtificial intelligence (AI) is rapidly transforming dental education by enhancing preclinical skill development, clinical diagnostic training, assessment processes, and content generation.
Yao Wang, Meiqin Zhou, He Meng
doaj +2 more sources
A Survey on the Procedural Generation of Virtual Worlds
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Jonas Freiknecht, Wolfgang Effelsberg
doaj +3 more sources
Procedural Generation in Games: Focusing on Dungeons [PDF]
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
doaj +1 more source
Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj +3 more sources
Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
doaj +1 more source
Procedural generation of problems for elementary math education
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj +1 more source

