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Multi-task procedural content generation with reinforcement learning [PDF]
This paper presents a multi-task language-based framework for procedural content generation through reinforcement learning, which aims to improve the semantic alignment between linguistic commands and quantitative game surface features.
Aylin Nekahdari +4 more
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Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown +3 more
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A deep generative approach to personalized super mario level design [PDF]
Designing game levels that appropriately match a player’s skill level remains a fundamental challenge in procedural content generation, as mismatches in difficulty can lead to player boredom, frustration, and reduced engagement.
Deniz Baharvand +3 more
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Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
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Procedural Generation in Games: Focusing on Dungeons [PDF]
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
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Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
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Procedural generation of problems for elementary math education
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
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Procedural content generation method for creating 3D graphic assets in Digital Twin
The concept of Digital Twin was invented not only for a static virtual mimic of reality, but also means an evolving digital copy which could stay consistent with its physical counterpart.
Yaqi Dai, Ray Y. Zhong, Henry Y.K. Lau
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Procedural Content Generation for Real-Time Strategy Games
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara Cabrera +3 more
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Perkembangan industri video game sangatlah pesat hingga ada banyak sekali orang yang memainkan video game. Setiap orang memiliki tingkat keterampilan yang berbeda dan memiliki kurva belajar yang unik untuk setiap video game yang mereka mainkan ...
David Saputra Octadianto Soedargo +1 more
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