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Procedural content generation (PCG) algorithms have become increasingly vital in video games developed by small studios due to their ability to save time while creating diverse and engaging environments, significantly enhancing replayability by ensuring ...
Lazaros Lazaridis, George F. Fragulis
doaj +6 more sources
Procedural Content Generation (PCG) is powerful in creating high-quality 3D contents, yet controlling it to produce desired shapes is difficult and often requires extensive parameter tuning. Inverse Procedural Content Generation aims to automatically find the best parameters under the input condition. However, existing sampling-based and neural network-
Wang Zhao 0001 +4 more
exaly +6 more sources
IORand: A Procedural Videogame Level Generator Based on a Hybrid PCG Algorithm
In this work we present the intelligent orchestrator of random generators (IORand), a hybrid procedural content generation (PCG) algorithm, driven by game experience, based on reinforcement learning and semi-random content generation methods.
Marco A. Moreno-Armendáriz +3 more
doaj +3 more sources
Development and Evaluation of a Virtual Environment to Assess Cycling Hazard Perception Skills [PDF]
Safe cycling requires situational awareness to identify and perceive hazards in the environment to react to and avoid dangerous situations. Concurrently, tending to external distractions leads to a failure to identify hazards or to respond appropriately ...
Kjell van Paridon +2 more
doaj +2 more sources
A deep generative approach to personalized super mario level design [PDF]
Designing game levels that appropriately match a player’s skill level remains a fundamental challenge in procedural content generation, as mismatches in difficulty can lead to player boredom, frustration, and reduced engagement.
Deniz Baharvand +3 more
doaj +2 more sources
Procedural Content Generation via Knowledge Transformation (PCG-KT)
We introduce the concept of Procedural Content Generation via Knowledge Transformation (PCG-KT), a new lens and framework for characterizing PCG methods and approaches in which content generation is enabled by the process of knowledge transformation -- transforming knowledge derived from one domain in order to apply it in another. Our work is motivated
Anurag Sarkar +5 more
openaire +6 more sources
Biome Generation Tool: A Mixed-Initiative Software for the Procedural Generation of Biomes
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames.
Gabriel K. Sepúlveda +3 more
doaj +3 more sources
Agentic PCG: Procedural Content Generation via Tool-using LLMs
<span>Procedural Content Generation (PCG) provides a means of automatically </span><span>generating diverse, complex functional environments for video game playing </span><span>agents. While various optimization approaches have been used to generate </span><span>content meeting ...
Jiang, Zehua +3 more
openaire +2 more sources
Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Shaker, Noor +2 more
core +7 more sources
Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj +3 more sources

