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Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
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Microbial Content Generation for Natural Terrains in Computer Games
Procedural content generation (PCG) has been applied since several decades to fulfill various game-related design needs. Besides bio-inspired methods, living (non-human) organisms were used in computer games for various purposes, such as behavior ...
Maarten H. Lamers, Wim J. O. M. van Eck
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This research addresses the need for effective disaster evacuation training methods by proposing a virtual reality system that utilizes Reinforcement Learning Procedural Content Generation (RL-PCG) algorithms.
Jigyasa Agarwal, S. Shridevi
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Procedural Generation of 3D Maps With Snappable Meshes
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva +3 more
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Procedural content generation for landscapes [PDF]
Treballs Finals de Grau d'Enginyeria Informà tica, Facultat de Matemà tiques, Universitat de Barcelona, Any: 2021, Director: Anna Puig Puig[en] Procedural Content Generation is the act of creating content by using a process instead of predefining it.
Barrio Morra, Francisco
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What is procedural content generation? Mario on the borderline [PDF]
We try to clarify the concept of procedural content generation (PCG) through contrasting it to other forms of content generation in games with which it could easily be mistaken, and through discussing some properties of PCG which are sometimes thought of
Yannakakis, Georgios N. +4 more
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Progressive Content Generation Based on Cyclic Graph for Generate Dungeon
Dungeon is level in game consisting collection of rooms and doors with obstacles inside. To make good level, takes a lot of time. With Procedural Content Generation (PCG), dungeons can be created automatically.
Muhammad Anshar +2 more
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A Procedural Content Generation for Conveying Historical Context of Digital Heritage Content: A Case Study of Bongsudang Jinchan-do [PDF]
Procedural content generation (PCG) is widely utilized in digital recreation of large-scale historical sites and architectures. However, few studies examine how effectively such environments convey historical context.
J. Jeong, J. Yu
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Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort.
Muhammad Hafis +2 more
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Perkembangan industri video game sangatlah pesat hingga ada banyak sekali orang yang memainkan video game. Setiap orang memiliki tingkat keterampilan yang berbeda dan memiliki kurva belajar yang unik untuk setiap video game yang mereka mainkan ...
David Saputra Octadianto Soedargo +1 more
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