Results 21 to 30 of about 8,619,986 (153)
Harnessing Machine Learning for Procedural Content Generation in Gaming: A Comprehensive Review [PDF]
Procedural Content Generation (PCG) through automated and algorithmic content generation is an active research field in the gaming industry. Recently, Machine Learning (ML) approaches have played a pivotal role in advancing this area.
Shaqayeq Saffari +2 more
doaj +1 more source
A rule based procedural content generation system
This paper introduces new ways and experimental results of procedural content generation (PCG) for natural objects (such as terrain, biomes, river, and vegetation), with special attention to the game design and aesthetic visualization.
Barroso, Bárbara +4 more
core +2 more sources
Tabletop Roleplaying Games as Procedural Content Generators [PDF]
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design.
FDG Workshop on Procedural Content Generation +14 more
core +1 more source
Procedural Content Generation for Real-Time Strategy Games
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara Cabrera +3 more
doaj +1 more source
Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey
On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games ...
Werner Gaisbauer, Helmut Hlavacs
doaj +1 more source
10 years of the PCG workshop : past and future trends [PDF]
As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its ...
FDG Workshop on Procedural Content Generation +1 more
core
Towards procedural level generation for rehabilitation [PDF]
This paper introduces the concept of procedural content generation for physical rehabilitation. In this initial study a ski-slalom game is developed on the Wii platform that procedurally places the gates of the game according to player performance.
2010 Workshop on Procedural Content Generation in Game +4 more
core +1 more source
Procedural Content Generation (PCG) is the use of automatic techniques to create content for games, varying from the generation of fundamental units such as textures or sound to complex environments and entire games.
Jose A. del Solar-Zavala +1 more
doaj +1 more source
Chromatin Packing Domain Engineering Through the Manipulation of Nuclear Cationic States
Manipulation of intranuclear divalent cation concentrations rapidly and reversibly remodels chromatin packing domains in living cells. Magnesium depletion disrupts domain compaction, heterochromatin organization, and transcriptional regulation, whereas magnesium loading promotes more compact and stable domains.
Cody L. Dunton +13 more
wiley +1 more source
A Reconfigurable Memristive Spiking Neuron Enabling Advanced Neuromorphic Computing
Pek Jun Tiw and co‐workers develop a reconfigurable memristive neuron that can exhibit four spiking behaviors with freely tunable spike train parameters. The neuron supports multiplexed spike encoding of multiple pieces of information. It also supports advanced neural network strategies, such as neural heterogeneity and dynamic mode switching ...
Pek Jun Tiw +6 more
wiley +1 more source

