Results 31 to 40 of about 2,115 (146)

A constructive approach for the generation of underwater environments [PDF]

open access: yes, 2015
This paper introduces Coralize, a library of generators for marine organisms such as corals and sponges. Using constructive algorithms, Coralize can generate stony corals via L-system grammars, soft corals via leaf venation algorithms and sponges via
Abela, Ryan   +3 more
core  

Testing Autonomous Robot Control Software Using Procedural Content Generation [PDF]

open access: yes, 2013
We present a novel approach for reducing manual effort when testing autonomous robot control algorithms. We use procedural content generation, as developed for the film and video game industries, to create a diverse range of test situations.
A. Wardziński   +5 more
core   +2 more sources

Assessing the clinical value of cervical biopsies in individuals with transformation zone type 3 at colposcopy: A cross‐sectional study

open access: yesActa Obstetricia et Gynecologica Scandinavica, EarlyView.
In transformation zone type 3, a systematic multiple biopsy protocol improved CIN2+ detection, particularly in high‐grade referrals, whereas yield remained limited in low‐grade referral cases. DSI‐assisted colposcopy did not increase biopsy sensitivity’.
Vibe Munk Bertelsen   +4 more
wiley   +1 more source

Implementing Adaptive Game Difficulty Balancing in Serious Games [PDF]

open access: yes, 2018
The ability to engage and retain players is perceived as a major factor in the success of games. However, the end-goal of retention differs between entertainment and serious contexts.
Bellamy-Wood, Tyrone   +4 more
core   +1 more source

Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation

open access: yesComputer Graphics Forum, EarlyView.
Abstract Tall cell grids have been proposed as an efficient approach to accelerate large‐scale liquid simulation. In this framework, regions near the liquid surface are discretized with regular grids, while regions farther away are represented by elongated rectangular cells.
Fumiya Narita, Takashi Kanai
wiley   +1 more source

Analysis, Generation, and Validation of New Boards for the Game Micro Robots

open access: yesApplied Sciences
This document presents a study of the board game Micro Robots and the development of a pipeline for the generation and validation of new boards of variable sizes. The implementation was carried out in the C# language, using graph theory and a depth-first
Kevin Silva   +2 more
doaj   +1 more source

Progressively Projected Newton's Method

open access: yesComputer Graphics Forum, EarlyView.
Abstract Newton's Method is widely used to find the solution of complex non‐linear simulation problems. To guarantee a descent direction, it is common practice to clamp the negative eigenvalues of each element Hessian prior to assembly—a strategy known as Projected Newton (PN)—but this perturbation often hinders convergence.
J. A. Fernández‐Fernández   +2 more
wiley   +1 more source

Automatic Mapping of NES Games with Mappy

open access: yes, 2017
Game maps are useful for human players, general-game-playing agents, and data-driven procedural content generation. These maps are generally made by hand-assembling manually-created screenshots of game levels.
Guzdial Matthew   +3 more
core   +1 more source

A Self-Adaptive Evolutionary Approach to the Evolution of Aesthetic Maps for a RTS Game [PDF]

open access: yes, 2014
Procedural content generation (PCG) is a research eld on the rise,with numerous papers devoted to this topic. This paper presents a PCG method based on a self-adaptive evolution strategy for the automatic generation of maps for the real-time strategy ...
Cotta, Carlos   +2 more
core   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

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