Results 41 to 50 of about 8,163,884 (155)

Progressively Projected Newton's Method

open access: yesComputer Graphics Forum, EarlyView.
Abstract Newton's Method is widely used to find the solution of complex non‐linear simulation problems. To guarantee a descent direction, it is common practice to clamp the negative eigenvalues of each element Hessian prior to assembly—a strategy known as Projected Newton (PN)—but this perturbation often hinders convergence.
J. A. Fernández‐Fernández   +2 more
wiley   +1 more source

Comparison of Procedural Content Item Generator versus Interactive Tool for Clinical Skills Acquisition in Physiotherapy Students

open access: yesEducation Sciences
Case-based learning (CBL) is an educational method widely used in health professional training, emphasizing theoretical knowledge’s practical application.
David Barranco-i-Reixachs   +6 more
doaj   +1 more source

Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities

open access: yesComputer Graphics Forum, EarlyView.
Abstract Estimating correspondences between deformed shape instances is a long‐standing problem in computer graphics; numerous applications, from texture transfer to statistical modelling, rely on recovering an accurate correspondence map. Many methods have thus been proposed to tackle this challenging problem from varying perspectives, depending on ...
A. Zhuravlev   +14 more
wiley   +1 more source

A Very Short History of Dynamic and Procedural Content Generation

open access: yes, 2017
This chapter portrays the historical and mathematical background of dynamic and procedural content generation (PCG). We portray and compare various PCG methods and analyze which mathematical approach is suited for typical applications in game design.
Korn, Oliver (Prof. Dr.)   +3 more
core   +1 more source

Using Effective State Representations and Search to Identify Interesting Safari Rush Hour Puzzle Instances

open access: yesIEEE Access
Players find solving puzzle game instances engaging, but have no incentive to replay them once they are solved. Additionally, puzzle games often present vast search spaces that are impractical to explore exhaustively.
Jose A. del Solar-Zavala   +2 more
doaj   +1 more source

Arti4D: Statistical Analysis and Modelling of the Spatio‐temporal Variability in Articulated 4D Shapes

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose a novel framework for the statistical modeling and analysis of the spatio‐temporal shape variability in articulated 4D (i.e., 3D + time) shapes such as human bodies and animals. We treat articulated 3D shapes, represented using parametric models such as SMPL or its variants, as elements of the product space of shape and pose ...
Z. Li, A. Amrani, S. Rai, H. Laga
wiley   +1 more source

Can Coercive Vertical Consolidation Improve the Financial Condition of Local Authorities?

open access: yesFinancial Accountability &Management, EarlyView.
ABSTRACT Vertical consolidation of small local authorities providing neighborhood services and large authorities providing strategic services into unitary authorities is assumed to improve financial condition by creating new economies of scale and scope.
Rhys Andrews, Dennis De Widt
wiley   +1 more source

Evaluating the Expressive Range of Super Mario Bros Level Generators

open access: yesAlgorithms
Procedural Content Generation for video games (PCG) is widely used by today’s video game industry to create huge open worlds or enhance replayability. However, there is little scientific evidence that these systems produce high-quality content.
Hans Schaa, Nicolas A. Barriga
doaj   +1 more source

Hybrid grading systems improve progression risk stratification in non‐invasive papillary urothelial carcinoma and support a histomorphological continuum of disease progression

open access: yesHistopathology, EarlyView.
Hybrid grading systems significantly improve progression‐risk stratification in non‐invasive papillary urothelial carcinoma compared with the WHO 2004/2016 binary classification, with most benefit achieved by a Hybrid 3‐Tier framework. These findings support the existence of a histomorphological continuum of progression risk within the conventional ...
Jane K Nguyen   +16 more
wiley   +1 more source

10 years of the PCG workshop : past and future trends [PDF]

open access: yes, 2020
As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its ...
FDG Workshop on Procedural Content Generation   +1 more
core  

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