Results 31 to 40 of about 8,184,125 (278)
10 years of the PCG workshop : past and future trends [PDF]
As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its ...
FDG Workshop on Procedural Content Generation +1 more
core
Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games
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Martín González-Hermida +3 more
doaj +1 more source
A level generator is a tool that generates game levels from noise. Training a generator without a dataset suffers from feedback sparsity, since it is unlikely to generate a playable level via random exploration. A common solution is shaped rewards, which
Yahia Zakaria +2 more
doaj +1 more source
Intelligent Physiotherapy Through Procedural Content Generation [PDF]
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the application of motion sensor input devices and virtual reality equipment for rehabilitation of motor impairment: an issue ...
Shabnam Sadeghi Esfahlani +1 more
openaire +3 more sources
Implementation Of L-System In Procedural City Generation Using Java
Article discusses about the design and implementation of procedural content generation using java, especially the generation of virtual city. It is applied by using L-System to generate the elements of the city and also using some images as the base ...
Surya Sujarwo +2 more
doaj +1 more source
Harnessing Machine Learning for Procedural Content Generation in Gaming: A Comprehensive Review [PDF]
Procedural Content Generation (PCG) through automated and algorithmic content generation is an active research field in the gaming industry. Recently, Machine Learning (ML) approaches have played a pivotal role in advancing this area.
Shaqayeq Saffari +2 more
doaj +1 more source
Tabletop Roleplaying Games as Procedural Content Generators [PDF]
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces ...
Matthew Guzdial +6 more
openaire +4 more sources
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational.
Aurimas Petrovas
doaj +1 more source
This research addresses the need for effective disaster evacuation training methods by proposing a virtual reality system that utilizes Reinforcement Learning Procedural Content Generation (RL-PCG) algorithms.
Jigyasa Agarwal, S. Shridevi
doaj +1 more source
DISDAIN: An Auto Content Generation VR Game
To build a video game that implementing procedural content generation with a first-person shooter genre and using the newest gaming hardware technology, i.e. Virtual Reality.
Wijaya, I Gusti Ngurah Taksu +2 more
core +1 more source

