Results 31 to 40 of about 235,958 (282)
In this article, an unobtrusive and affordable sensor-based multimodal approach for real time recognition of engagement in serious games (SGs) for health is presented.
Konstantinos Mitsis +6 more
doaj +1 more source
A procedural procedural level generator generator [PDF]
Procedural content generation (PCG) is concerned with automatically generating game content, such as levels, rules, textures and items. But could the content generator itself be seen as content, and thus generated automatically?
2012 IEEE Conference on Computational Intelligence and Games +4 more
core +1 more source
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational.
Aurimas Petrovas
doaj +1 more source
What is procedural content generation?
We try to clarify the concept of procedural content generation (PCG) through contrasting it to other forms of content generation in games with which it could easily be mistaken, and through discussing some properties of PCG which are sometimes thought of as necessary but are actually not. After drawing up some clear demarcations for what is and what is
Togelius, Julian +4 more
openaire +2 more sources
This research addresses the need for effective disaster evacuation training methods by proposing a virtual reality system that utilizes Reinforcement Learning Procedural Content Generation (RL-PCG) algorithms.
Jigyasa Agarwal, S. Shridevi
doaj +1 more source
Intelligent Physiotherapy Through Procedural Content Generation [PDF]
This paper describes an avenue for artificial and computational intelligence techniques applied within games research to be deployed for purposes of physical therapy. We provide an overview of prototypical research focussed on the application of motion sensor input devices and virtual reality equipment for rehabilitation of motor impairment: an issue ...
Shabnam Sadeghi Esfahlani +1 more
openaire +2 more sources
Virtual Forestry Generation: Evaluating Models for Tree Placement in Games
A handful of approaches have been previously proposed to generate procedurally virtual forestry for virtual worlds and computer games, including plant growth models and point distribution methods.
Benjamin Williams +2 more
doaj +1 more source
Procedural Content Generation: Goals, Challenges and Actionable Steps [PDF]
This chapter discusses the challenges and opportunities of procedural content generation (PCG) in games. It starts with defining three grand goals of PCG, namely multi-level multicontent PCG, PCG-based game design and generating complete games.
A. J. Champandard +6 more
core +1 more source
Darwin's Avatars: a Novel Combination of Gameplay and Procedural Content Generation [PDF]
The co-evolution of morphology and control for virtual crea-tures enables the creation of a novel form of gameplay and procedural content generation. Starting with a creature evolved to perform a simple task such as locomotion and removing its brain, the
Lessin, Dan, Risi, Sebastian
core +2 more sources
PCGPT: Procedural Content Generation via Transformers
The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate game levels iteratively, addressing the challenges of traditional PCG methods such as repetitive, predictable, or ...
Sajad Mohaghegh +3 more
openaire +2 more sources

