Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults [PDF]
BackgroundRecent studies suggest that computerized puzzle games are enjoyable, easy to play, and engage attentional, visuospatial, and executive functions.
Krebs, Christine +6 more
doaj +7 more sources
Design of an Intelligent Agent to Measure Collaboration and Verbal-Communication Skills of Children With Autism Spectrum Disorder in Collaborative Puzzle Games [PDF]
Autism spectrum disorder (ASD) is a neurodevelopmental disorder characterized by core deficits in social interaction and communication. Collaborative puzzle games are interactive activities that can be played to foster the collaboration and verbal ...
Zachary Warren +2 more
exaly +3 more sources
Development and Evaluation of Maze-Like Puzzle Games to Assess Cognitive and Motor Function in Aging and Neurodegenerative Diseases [PDF]
There is currently a need for engaging, user-friendly, and repeatable tasks for assessment of cognitive and motor function in aging and neurodegenerative diseases.
Narayan Schutz +2 more
exaly +3 more sources
Application of Immersive Virtual-Reality-Based Puzzle Games in Elderly Patients with Post-Stroke Cognitive Impairment: A Pilot Study. [PDF]
Background: The society is aging in China, and the cognitive level of elderly post-stroke patients gradually declines. Face-to-face cognitive functional training is no longer sufficient.
Liu Z +10 more
europepmc +2 more sources
Procedurally generating rules to adapt difficulty for narrative puzzle games [PDF]
This paper focuses on procedurally generating rules and communicating them to players to adjust the difficulty. This is part of a larger project to collect and adapt games in educational games for young children using a digital puzzle game designed for ...
Paolo Burelli
exaly +2 more sources
Statistical Modelling of Level Difficulty in Puzzle Games [PDF]
Successful and accurate modelling of level difficulty is a fundamental component of the operationalisation of player experience as difficulty is one of the most important and commonly used signals for content design and adaptation.
Paolo Burelli
exaly +2 more sources
The selection of appropriate teaching methods by educators and the optimization of learning media utilization are crucial factors in achieving success and effectiveness in the learning process.
Renni Hasibuan +2 more
doaj +2 more sources
A Creation Tool for Serious Puzzle Games
This article aims to present a tool for designing serious games with riddles, such as escape games. This multilingual tool will be available online freely and presented as a form on a website with a database to save and share one's projects. After completing the form, a graphic overview of the project is presented to the user.
Guigon, Gaëlle +2 more
openaire +4 more sources
Leveraging Swipe Gesture Interactions From Mobile Games as Indicators of Anxiety and Depression: Exploratory Study [PDF]
BackgroundAnxiety and depression are serious mental health conditions affecting millions of people worldwide; however, they are often underdiagnosed due to limited health care resources.
Vibhav Chitale +4 more
doaj +2 more sources
Effects of Intellectual Activities on Different Domains of Cognitive Function in Elderly People [PDF]
Background Intellectual activities such as reading and playing puzzle games can slow the decline of cognitive function in the elderly, but the effects of specific types of such activities on cognitive function and cognitive domains need to be further ...
YIN Haiyan, SONG Yulei, XU Guihua, DU Shizheng, LUO Dan, ZHANG Xueqing, BAI Yamei
doaj +1 more source

