Results 11 to 20 of about 1,231,534 (331)
PUZZLING THE MIND: EVALUATING THE DIFFICULTY OF GENERATED PUZZLE GAME LEVELS FOR A PUZZLE GAME INTERVENTION — PRELIMINARY RESULTS [PDF]
Background: Engagement in cognitively stimulating leisure activities plays an important role in mediating cognitive decline. Recentstudies suggest that computerized puzzle games are an activityliked by older adults that offers cognitive benefits. For use as acognitive intervention, however, it is crucial that the puzzle gamedifficulty is constantly ...
Chesham, Alvin +7 more
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Patterns in Mainstream Programming Games
Studies have found serious games to be good tools for programming education. As an outcome from such research, several game solutions for learning computer programming have appeared.
Ander Areizaga Blanco, Henrik Engström
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Using Genetic Algorithm to Solve Puzzle Games: A Review [PDF]
Puzzles have been recognized for their development as a popular form of entertainment due to their ability to intricately challenge the mind while engendering creativity in the player. The development of puzzle games has given rise to a new generation of
Iksan Bukhori, Jason Felix, Saddam Ali
semanticscholar +2 more sources
Procedural Generation of Narrative Puzzles in Adventure Games [PDF]
This project tackles procedural generation of narrative puzzles found in adventure games. The challenge is not only generating the puzzles in games which traditionally only have one walkthrough, but also making the development process accessible to designers.
Clara Fernández-Vara, Alec Thomson
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Using Digital Games to Learn Mathematics – What students think? [PDF]
The aim of this study was to explore how university foundation students perceive the use of digital games in learning mathematics. Data was collected using an online questionnaire and 209 foundation university students participated in this study.
Su Ting Yong, Ian Harrison, Peter Gates
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This study aims to determine the effect of traditional engklek and puzzle games on the social-emotional abilities of early childhood in Kindergarten IT DOD Medan.
Efrida Hayani
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The influence of the scramble learning model supported by crossword puzzle games on the ability to identify Hindu-Budhist historical figures in Indonesia.
Ade Nur Ashari +2 more
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Design of a Cultural Heritage Gesture-Based Puzzle Game and Evaluation of User Experience
The Haptic Puzzle was a 3D gesture-based puzzle game developed to be deployed in a museum of ethnology. The Haptic Puzzle was designed according to the conceptual model for puzzle games, which was based on the four-dimensional framework.
Menelaos N. Katsantonis +2 more
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Match-3 puzzle games have garnered significant popularity across all age groups due to their simplicity, non-violent nature, and concise gameplay.
Byounggwon Kim, Jungyoon Kim
semanticscholar +1 more source
Analyzing the Influences of Puzzle Games on Learners’ Learning
Puzzle games has been one of the essential approaches in education. This paper analyzes its positive and negative influence on learners’ learning, which aims to explore the possible impacts of puzzle games on learners’ learning based on the features of ...
Yi-Dan Li
semanticscholar +1 more source

