Results 41 to 50 of about 235,958 (282)

Verifying Maze-Like Game Levels With Model Checker SPIN

open access: yesIEEE Access, 2022
This study presents a framework that procedurally generates maze-like levels and leverages an automated verification technique called model checking to verify and produce a winning action sequence for that level.
Onur Tekik, Elif Surer, Aysu Betin Can
doaj   +1 more source

Learning the Designer's Preferences to Drive Evolution

open access: yes, 2020
This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design style to better ...
A Liapis   +10 more
core   +1 more source

The experience-driven perspective [PDF]

open access: yes, 2016
Ultimately, content is generated for the player. But so far, our algorithms have not taken specific players into account. Creating computational models of a player’s behaviour, preferences, or skills is called player modelling.
Shaker, Noor   +2 more
core   +1 more source

MOPCGRL: Multi-Objective Procedural Content Generation via Reinforcement Learning

open access: yesComplex System Modeling and Simulation
Online content generation enables automatic and adaptive creation of diverse and playable game content for maximizing player experience or testing Artificial Intelligence (AI) algorithms.
Yi Yuan   +7 more
doaj   +1 more source

Semi-automatic construction of video game design prototypes with MaruGen

open access: yesRevista Facultad de Ingeniería Universidad de Antioquia, 2021
Machinations Ruleset Generator (MaruGen) is a semi-automatic system for the generation of mechanics, rules, spaces (environments), and missions for video games. The objective of this system is to offer an expression mechanism for the video game designer
Italo Felipe Capasso-Ballesteros   +1 more
doaj   +1 more source

Generative Design in Minecraft (GDMC), Settlement Generation Competition

open access: yes, 2018
This paper introduces the settlement generation competition for Minecraft, the first part of the Generative Design in Minecraft challenge. The settlement generation competition is about creating Artificial Intelligence (AI) agents that can produce ...
Aluru Krishna   +10 more
core   +1 more source

Speciation without chromatography: Part 2. Determination of tributyltin by chloride generation flow injection atomic absorption spectrometry [PDF]

open access: yes, 2002
A procedure is described for the quantitation of tributyltin in aqueous samples and extracts based on its relatively high volatility in halide media, permitting vapour phase sampling from the headspace above such samples.Tributyltin chloride (TBT-C1) was
Christine Scriver   +13 more
core   +1 more source

Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python

open access: yesApplied Sciences
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski   +3 more
doaj   +1 more source

Procedural Content Graphs for Urban Modeling

open access: yesInternational Journal of Computer Games Technology, 2015
Massive procedural content creation, for example, for virtual urban environments, is a difficult, yet important challenge. While shape grammars are a popular example of effectiveness in architectural modeling, they have clear limitations regarding ...
Pedro Brandão Silva   +3 more
doaj   +1 more source

A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation

open access: yesJITeCS (Journal of Information Technology and Computer Science), 2019
Procedural Content Generation (PCG) is an emerging field of study in computer science that focuses on automating the process of generating content by using algorithm, making the content generation process with less human effort.
Muhammad Hafis   +2 more
doaj   +1 more source

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