Results 61 to 70 of about 235,958 (282)
Design metaphors for procedural content generation in games [PDF]
Procedural content generation (PCG), the algorithmic creation of game content with limited or indirect user input, has much to offer to game design. In recent years, it has become a mainstay of game AI, with significant research being put towards the investigation of new PCG systems, algorithms, and techniques.
Rilla Khaled +2 more
openaire +2 more sources
ABSTRACT Objective To evaluate selumetinib exposure using therapeutic drug monitoring (TDM) in pediatric patients with neurofibromatosis type 1 (NF1) and plexiform neurofibromas (PN), assess interpatient pharmacokinetic variability, and explore the relationship between drug exposure, clinical response, and adverse effects.
Janka Kovács +8 more
wiley +1 more source
Procedural Content Generation (PCG) is the use of automatic techniques to create content for games, varying from the generation of fundamental units such as textures or sound to complex environments and entire games.
Jose A. del Solar-Zavala +1 more
doaj +1 more source
Generating Levels That Teach Mechanics [PDF]
The automatic generation of game tutorials is a challenging AI problem. While it is possible to generate annotations and instructions that explain to the player how the game is played, this paper focuses on generating a gameplay experience that ...
Barros, Gabriella A. B. +5 more
core +2 more sources
Procedural Content Generation through Quality Diversity [PDF]
8 pages, Accepted and to appear in proceedings of the IEEE Conference on Games ...
Daniele Gravina +4 more
openaire +2 more sources
ABSTRACT Objective To evaluate the diagnostic yield and utility of universal paired tumor–normal multigene panel sequencing in newly diagnosed pediatric solid and central nervous system (CNS) tumor patients and to compare the detection of germline pathogenic/likely pathogenic variants (PV/LPVs) against established clinical referral criteria for cancer ...
Natalie Waligorski +9 more
wiley +1 more source
Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
doaj +1 more source
Intravitreal GD2‐Specific Chimeric Antigen Receptor T‐Cell Therapy for Refractory Retinoblastoma
ABSTRACT Effective treatments for advanced, treatment‐resistant retinoblastoma (RB) remain limited. GD2‐specific chimeric antigen receptor (CAR) T cells show potent antitumor activity with minimal toxicity but have not previously been evaluated in RB.
Subongkoch Subhadhirasakul +13 more
wiley +1 more source
Procedural Generation of 3D Maps With Snappable Meshes
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva +3 more
doaj +1 more source
Automatic evolution of programs for procedural generation of terrains for video games: accessibility and edge length constraints [PDF]
Nowadays the video game industry is facing a big challenge: keep costs under control as games become bigger and more complex. Creation of game content, such as character models, maps, levels, textures, sound effects and so on, represent a big slice ...
Cotta, Carlos +2 more
core

