Results 51 to 60 of about 235,958 (282)

Generative Art with Swarm Landscapes

open access: yesEntropy, 2020
We present a generative swarm art project that creates 3D animations by running a Particle Swarm Optimization algorithm over synthetic landscapes produced by an objective function.
Diogo de Andrade   +3 more
doaj   +1 more source

A constructive approach for the generation of underwater environments [PDF]

open access: yes, 2015
This paper introduces Coralize, a library of generators for marine organisms such as corals and sponges. Using constructive algorithms, Coralize can generate stony corals via L-system grammars, soft corals via leaf venation algorithms and sponges via
Abela, Ryan   +3 more
core  

Volcano: An interactive sword generator [PDF]

open access: yes, 2015
In this work, we introduce Volcano, a tool for the procedural generation of 3D models of swords. Unlike common procedural content generation tools, it exploits interactive evolution to reduce as much as possible the effort of the users during the ...
LOIACONO, DANIELE   +2 more
core   +1 more source

European Standard Clinical Practice Guideline and EXPeRT Recommendations for the Diagnosis and Management of Gastroenteropancreatic Neuroendocrine Neoplasms in Children and Adolescents

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Pediatric gastroenteropancreatic neuroendocrine neoplasms (GEP‐NENs) are extremely rare and clinically heterogeneous. Management has largely been extrapolated from adult practice. This European Standard Clinical Practice Guideline (ESCP), developed by the EXPeRT network in collaboration with adult NEN experts, provides (adult) evidence ...
Michaela Kuhlen   +23 more
wiley   +1 more source

Planogen: A Procedural Generation Framework for Dynamic VR Research Environments

open access: yesVirtual Worlds
This paper introduces Planogen, a modular procedural generation plug-in for the Unity game engine, which is composed of two primary components: a character generation module (CharGen) and an airplane generation module (PlaneGen). Planogen facilitates the
Kaitlyn Tracy   +3 more
doaj   +1 more source

Levels for Hotline Miami 2: Wrong Number Using Procedural Content Generations

open access: yesComputers, 2018
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game.
Joseph Alexander Brown   +3 more
doaj   +1 more source

Music-Based Procedural Content Generation for Games [PDF]

open access: yes, 2015
A geração procedimental é algo ainda recente no mundo académico, que se entende como a criação de conteúdos automaticamente via algoritmos. Há várias razões para o desenvolvimento desta técnica, mas a principal é a redução da memória consumida, pois os ...
Nuno Filipe Bernardino Oliveira
core  

Fractal Coordinates for Incremental Procedural Content Generation [PDF]

open access: yesThe 16th International Conference on the Foundations of Digital Games (FDG) 2021, 2021
Incremental procedural content generation (IPCG) has been used in games such as Minecraft to provide a unique flavor of gameplay, but requires that parts of the world can be generated independently of one another in any order and will always fit together in the end.
openaire   +1 more source

Why and When Are Evidence‐Based Interventions Adopted in Paediatric Supportive Care? A Qualitative Exploration of the Determinants of Photobiomodulation Implementation

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Oral mucositis is a common and debilitating side effect of childhood cancer and stem cell transplant treatments. It affects the quality of life of children and young people (CYP) and places a strain on services. Photobiomodulation is recommended for oral mucositis prevention in international guidance but is poorly implemented in UK ...
Claudia Heggie   +4 more
wiley   +1 more source

Modern Trends in the Automatic Generation of Content for Video Games [PDF]

open access: yes, 2016
Attractive and realistic content has always played a crucial role in the penetration and popularity of digital games, virtual environments, and other multimedia applications.
Bontchev, Boyan
core  

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