Results 81 to 90 of about 8,638,833 (269)
Runner: A 2D platform game for physical health promotion
Runner is a 2D platform game designed to be used for conducting research studies on health promotion. This paper presents basic features of the game and describes how contents are procedurally generated.
Camille El-Habr +3 more
doaj +1 more source
A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes
As virtual worlds continue to rise in popularity, so do the expectations of users for the content of virtual scenes. Virtual worlds must be large in scope and offer enough freedom of movement to keep the audience occupied at all times.
Prazina, Irfan +6 more
core +1 more source
The process of internalization of the Shiga toxin A subunit via formation of a complex with the Shiga toxin B subunit, which specifically binds to the Gb3 receptor. The peptide is designed to act as a carrier of drugs into cancer cells. Here, we explored the potential of peptides derived from the catalytic A subunit of Shiga toxin (STxA) to be drug ...
Giulia Opassi +6 more
wiley +1 more source
AutoSceCraft: Generate Various Driving Scenarios from Scratch for Autonomous Driving Systems
Autonomous Driving Systems (ADS) are safety-critical. Abundant and various driving scenarios are required to train accurate and robust models, and comprehensively test each module of autonomous driving systems (i.e., perception, tracking, prediction ...
Wenxing Lan +3 more
doaj +1 more source
A Procedural Content Generation for Conveying Historical Context of Digital Heritage Content: A Case Study of Bongsudang Jinchan-do [PDF]
Procedural content generation (PCG) is widely utilized in digital recreation of large-scale historical sites and architectures. However, few studies examine how effectively such environments convey historical context.
J. Jeong, J. Yu
doaj +1 more source
DISDAIN: An Auto Content Generation VR Game
To build a video game that implementing procedural content generation with a first-person shooter genre and using the newest gaming hardware technology, i.e. Virtual Reality.
Wijaya, I Gusti Ngurah Taksu +2 more
core +1 more source
Conserved binding mode but diverse interfaces of MreC‐PBP2 interactions
The crystal structure of abMreC reveals a conserved two β‐barrel architecture and provides structural insights into its role within the bacterial elongasome. The abMreC–abPBP2 complex model identifies the molecular basis of MreC‐mediated PBP2 recognition, contributing to the regulation of peptidoglycan synthesis.
Hyunseok Jang +4 more
wiley +1 more source
High-fidelity simulation testing is a critical component in ensuring the safety and reliability of autonomous driving systems. However, traditional methods for constructing simulation scenarios face two major bottlenecks.
Ruihang Li +10 more
doaj +1 more source
Procedural Content Generation Using Patterns as Objectives [PDF]
In this paper we present a search-based approach for procedural generation of game levels that represents levels as sequences of micro-patterns and searched for meso-patterns. The micro-patterns are “slices” of original human-designed levels from an existing game, whereas the meso-patters are abstractions of common design patterns seen in the same ...
Steve Dahlskog, Julian Togelius
openaire +2 more sources
Engineering peptides into antibodies—opportunities and strategies for therapeutic innovation
Peptides and antibodies occupy complementary therapeutic niches. Peptides recognize difficult targets in a compact format, while antibodies add specificity, long half‐life, and effector functions. This review examines strategies that merge both modalities—peptide grafting into loops, terminal and Fc fusions, and bioconjugation—highlighting how ...
Jinling Wang +2 more
wiley +1 more source

