Results 21 to 30 of about 235,958 (282)

Testing Autonomous Robot Control Software Using Procedural Content Generation [PDF]

open access: yes, 2013
We present a novel approach for reducing manual effort when testing autonomous robot control algorithms. We use procedural content generation, as developed for the film and video game industries, to create a diverse range of test situations.
A. Wardziński   +5 more
core   +2 more sources

Compressing and Comparing the Generative Spaces of Procedural Content Generators

open access: yes2022 IEEE Conference on Games (CoG), 2022
The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG systems. An area in which progress has been comparatively slow is the development of generalisable approaches for ...
Withington, O, Tokarchuk, L
openaire   +2 more sources

Increasing generality in machine learning through procedural content generation [PDF]

open access: yesNature Machine Intelligence, 2020
Procedural Content Generation (PCG) refers to the practice, in videogames and other games, of generating content such as levels, quests, or characters algorithmically. Motivated by the need to make games replayable, as well as to reduce authoring burden, limit storage space requirements, and enable particular aesthetics, a large number of PCG methods ...
Sebastian Risi, Julian Togelius
openaire   +3 more sources

Study of Artificial Intelligent Algorithms Applied in Procedural Content Generation in Video Games

open access: yesEludamos, 2020
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Martín González-Hermida   +3 more
doaj   +1 more source

Start small: Training controllable game level generators without training data by learning at multiple sizes

open access: yesAlexandria Engineering Journal, 2023
A level generator is a tool that generates game levels from noise. Training a generator without a dataset suffers from feedback sparsity, since it is unlikely to generate a playable level via random exploration. A common solution is shaped rewards, which
Yahia Zakaria   +2 more
doaj   +1 more source

Adversarial Reinforcement Learning for Procedural Content Generation [PDF]

open access: yes2021 IEEE Conference on Games (CoG), 2021
8 pages, 6 figures (11 subfigures)
Linus Gisslén   +4 more
openaire   +2 more sources

Petalz: Search-based Procedural Content Generation for the Casual Gamer [PDF]

open access: yes, 2015
The impact of game content on the player experience is potentially more critical in casual games than in competitive games because of the diminished role of strategic or tactical diversions.
D'Ambrosio, D.B   +4 more
core   +1 more source

A Rule Based Procedural Content Generation System

open access: yes, 2022
This paper introduces new ways and experimental results of procedural content generation (PCG) for natural objects (such as terrain, biomes, river, and vegetation), with special attention to the game design and aesthetic visualization. Our solution allows us to define a set of rules to control the content generation in order to meet the requirements of
Gonçalo Oliveira   +4 more
openaire   +3 more sources

Tabletop Roleplaying Games as Procedural Content Generators [PDF]

open access: yesInternational Conference on the Foundations of Digital Games, 2020
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design. We present several case studies linking key concepts from PCG research -- including possibility spaces ...
Matthew Guzdial   +6 more
openaire   +2 more sources

Implementation Of L-System In Procedural City Generation Using Java

open access: yesComTech, 2010
Article discusses about the design and implementation of procedural content generation using java, especially the generation of virtual city. It is applied by using L-System to generate the elements of the city and also using some images as the base ...
Surya Sujarwo   +2 more
doaj   +1 more source

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