Results 11 to 20 of about 8,638,833 (269)
A rule based procedural content generation system
This paper presents a new method of procedural content generation (PCG) for natural environments and objects (such as terrain, biomes, river, and vegetation), with special attention to game design and visual aesthetic.
Barroso, Bárbara +4 more
core +4 more sources
Experience-driven procedural content generation (extended abstract) [PDF]
Procedural content generation is an increasingly important area of technology within modern human-computer interaction with direct applications in digital games, the semantic web, and interface, media and software design.
International Conference on Affective Computing and Intelligent Interaction (ACII) 2015 +2 more
core +4 more sources
Exhaustive and Semi-Exhaustive Procedural Content Generation
Within the area of procedural content generation (PCG) there are a wide range of techniques that have been used to generate content. Many of these techniques use traditional artificial intelligence approaches, such as genetic algorithms, planning, and ...
Ota, Matheus, Sturtevant, Nathan
core +3 more sources
Adaptive level modification via player skill classification and large language models [PDF]
Maintaining player engagement in video games requires a careful balance between challenge and player competence. Static difficulty settings fail to account for individual skill variation, while existing dynamic difficulty adjustment systems are limited ...
Ahmed A. Elshamy +4 more
doaj +2 more sources
Procedural content generation in the game industry
Game content construction and generation are laborious and expensive. Procedural content generation (PCG) aims at generating game content automatically using algorithms, reducing the cost of game design and development. PCG systems have the potential to act as “on-demand game designers,” but need to be as flexible as possible while creating content ...
Amato A
core +3 more sources
Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj +3 more sources
Procedural Generation in Games: Focusing on Dungeons [PDF]
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
doaj +1 more source
An Adjectival Interface for Procedural Content Generation [PDF]
This paper presents a novel interface for generating procedural models, textures, and other content, motivated by the need for interfaces that are simpler to understand and more rapidly utilize.
Cairns, David +5 more
core +4 more sources
Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
doaj +1 more source
Procedural generation of problems for elementary math education
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj +1 more source

