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What is procedural content generation? [PDF]
We try to clarify the concept of procedural content generation (PCG) through contrasting it to other forms of content generation in games with which it could easily be mistaken, and through discussing some properties of PCG which are sometimes thought of as necessary but are actually not. After drawing up some clear demarcations for what is and what is
Togelius, Julian +4 more
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Deep learning for procedural content generation [PDF]
Procedural content generation in video games has a long history. Existing procedural content generation methods, such as search-based, solver-based, rule-based and grammar-based methods have been applied to various content types such as levels, maps, character models, and textures.
Jialin Liu 0001 +5 more
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Procedural Content Generation in Games
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Noor Shaker +2 more
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Search-Based Procedural Content Generation [PDF]
Recently, a small number of papers have appeared in which the authors implement stochastic search algorithms, such as evolutionary computation, to generate game content, such as levels, rules and weapons. We propose a taxonomy of such approaches, centring on what sort of content is generated, how the content is represented, and how the quality of the ...
Togelius, Julian +4 more
core +6 more sources
Procedural content generation for landscapes [PDF]
Treballs Finals de Grau d'Enginyeria Informàtica, Facultat de Matemàtiques, Universitat de Barcelona, Any: 2021, Director: Anna Puig ...
Barrio Morra, Francisco
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Procedural Content Generation [PDF]
Рассмотрена процедурная генерация контента, алгоритмы процедурной генерации, преимущества их использования в разработке программного обеспечения, области их применения, существующие подходы и методы их оптимизации.This article discusses procedural ...
Georgios N. Yannakakis, Julian Togelius
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Learning-Based Procedural Content Generation [PDF]
13 pages, 9 figures, manuscript submitted to IEEE Transactions on Computational Intelligence and AI Games (Also a technical report, School of Computer Science, The University of Manchester)
Jonathan Roberts 0003, Ke Chen 0001
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Exhaustive and Semi-Exhaustive Procedural Content Generation
Within the area of procedural content generation (PCG) there are a wide range of techniques that have been used to generate content. Many of these techniques use traditional artificial intelligence approaches, such as genetic algorithms, planning, and answer-set programming.
Nathan R. Sturtevant, Matheus Jun Ota
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An Adjectival Interface for Procedural Content Generation [PDF]
This paper presents a novel interface for generating procedural models, textures, and other content, motivated by the need for interfaces that are simpler to understand and more rapidly utilize.
Cairns, David +5 more
core +4 more sources
Procedural Content Generation: Better Benchmarks for Transfer Reinforcement Learning [PDF]
The idea of transfer in reinforcement learning (TRL) is intriguing: being able to transfer knowledge from one problem to another problem without learning everything from scratch. This promises quicker learning and learning more complex methods. To gain an insight into the field and to detect emerging trends, we performed a database search.
Müller-Brockhausen, M.F.T. +2 more
openaire +5 more sources

