Fused Collapsing for Wide BVH Construction
Abstract We propose a novel approach for constructing wide bounding volume hierarchies on the GPU by integrating a simple bottom‐up collapsing procedure within an existing binary bottom‐up BVH builder. Our approach directly constructs a wide BVH without traversing a temporary binary BVH as done by previous approaches and achieves 1.4 – 1.6 × lower ...
Wilhem Barbier, Mathias Paulin
wiley +1 more source
Dynamic per-flow queuing to reduce competitions among large number of flows
Per-flow queuing is believed to be able to guarantee advanced Quality of service (QoS) for each flow at high speed routers. With the dramatic increase for both link speed and number of traffic flows, per-flow queuing confronts a great challenge, since ...
Guo, P +4 more
core
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
Performance and energy consumption optimization of ternary optical computers based on the M/G/1 queuing model. [PDF]
Wenqiang S +5 more
europepmc +1 more source
Terrain Synthesis and Authoring based on Iso‐Contours
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier +5 more
wiley +1 more source
Construction and practice of a four-dimensional integrated one-stop outpatient service model based on patient journey mapping. [PDF]
Zheng C +8 more
europepmc +1 more source
Simulation of IP queuing disciplines using OPNET
This project is intended to provide a perspective on how Queuing Disciplines can contribute to offer different degrees of quality of service (QoS) in IP networks in order to achieve acceptable levels of quality in services provided to the clients; the ...
Mohd Kamil, Rosma Adila
core
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid +4 more
wiley +1 more source
Optimizing Staffing Level and Waiting Time Using Queuing Model in Bank Service. [PDF]
Mamo T +5 more
europepmc +1 more source
Concurrent Counting is Harder than Queuing
In both distributed counting and queuing, processors in a distributed system issue operations which are organized into a total order. In counting, each processor receives the rank of its operation in the total order, where as in queuing, a processor gets
Srikanta Tirthapura, Costas Busch
core

