A feedback queueing network model for traffic signal control at intersections considering congestion propagation in dynamic stochastic environments. [PDF]
Zhao B, Ju Y, Jiao S, Yang D.
europepmc +1 more source
Fused Collapsing for Wide BVH Construction
Abstract We propose a novel approach for constructing wide bounding volume hierarchies on the GPU by integrating a simple bottom‐up collapsing procedure within an existing binary bottom‐up BVH builder. Our approach directly constructs a wide BVH without traversing a temporary binary BVH as done by previous approaches and achieves 1.4 – 1.6 × lower ...
Wilhem Barbier, Mathias Paulin
wiley +1 more source
Active health behaviors in patients after thyroid cancer surgery: a qualitative study of barriers and facilitators. [PDF]
Dong Q +4 more
europepmc +1 more source
Variable‐Rate Texture Compression: Real‐Time Rendering with JPEG
Abstract Although variable‐rate compressed image formats such as JPEG are widely used to efficiently encode images, they have not found their way into real‐time rendering due to special requirements such as random access to individual texels. In this paper, we investigate the feasibility of variable‐rate texture compression on modern GPUs using the ...
Elias Kristmann +2 more
wiley +1 more source
Queuing-theory-driven renewable energy investment decisions through artificial expert choices with dynamic hybrid multi-facet fuzzy modeling. [PDF]
Kou G +4 more
europepmc +1 more source
Terrain Synthesis and Authoring based on Iso‐Contours
Abstract Digital terrains are central to realistic landscape depiction, yet authoring tools must balance perceptual realism with intuitive artistic control. We propose a compact vector‐based representation that models terrain as nested iso‐contours, inspired by geomorphology and cartography.
B. Huftier +5 more
wiley +1 more source
Adaptive queue management in healthcare using supervised Q-learning with time-varying reward and cost structures. [PDF]
Bag K +4 more
europepmc +1 more source
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid +4 more
wiley +1 more source
Corrections to the article ‘On the analytical model for jitter’ by Nadarajah and Ba
Hamza Dahmouni +2 more
doaj +1 more source

