Results 41 to 50 of about 2,033,267 (139)
A digital twin framework is presented for modular soft continuum arms built from fiber‐reinforced pneumatic actuators. Cosserat rod models describe individual actuators, while virtual assemblies are formed through serial and parallel networks, preserving actuator‐level architecture and arm deformation.
Seung Hyun Kim +11 more
wiley +1 more source
Purpose To assess the feasibility of a deep learning model for predicting early structural integrity after arthroscopic rotator cuff repair (ARCR) using intraoperative arthroscopic images obtained after the double‐row bridging repair technique. Methods This retrospective study included patients who underwent ARCR between January 2016 and June 2024 ...
Kuan‐Ting Wu +5 more
wiley +1 more source
Parallel Multi‐Target Detection for Quantum LiDAR
Parallel multi‐target detection is achieved in quantum LiDAR with a single‐pixel quantum readout. Direction and distance information are extracted together, allowing multiple objects to be distinguished under noisy low‐light conditions and pointing to a new strategy for scan‐free quantum remote sensing.
Junyeop Kim +4 more
wiley +1 more source
Extracción del jitter de una señal binaria de alta velocidad utilizando MatLab [PDF]
El jitter es usualmente medido en Intervalos de Unidad (UIUnit Intervals), donde 1 UI corresponde a un período completo de reloj o, correspondientemente, a un tiempo ...
Arévalo Bermeo, Germán +1 more
core +1 more source
See4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting
Abstract Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video‐to‐4D methods typically rely on manually annotated camera poses, which are labor‐intensive and brittle for in‐the‐wild footage.
Dongyue Lu +10 more
wiley +1 more source
Robo‐Saber: Generating and Simulating Virtual Reality Players
Abstract We present the first motion generation system for playtesting virtual reality (VR) games. Our player model generates VR headset and handheld controller movements from in‐game object arrangements, guided by style reference gameplay examples. We train on the large BOXRR‐23 dataset and apply our framework on the popular VR game Beat Saber.
N. H. Kim +5 more
wiley +1 more source
Uma contribuição ao desenvolvimento de sistemas de controle via redes usando a margem de jitter [PDF]
Dissertação (mestrado) - Universidade Federal de Santa Catarina, Centro Tecnológico. Programa de Pós-Graduação em Engenharia Elétrica.Neste trabalho, são avaliadas algumas propriedades dos sistemas de controle via redes de comunicação industrial.
Santos, Tito Luís Maia
core
Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles
Abstract Human motion is fundamentally driven by continuous physical interaction with the environment. Whether walking, running, or simply standing, the forces exchanged between our feet and the ground provide crucial insights for understanding and reconstructing human movement. Recent advances in wearable insole devices offer a compelling solution for
J. L. Ponton +5 more
wiley +1 more source
The perceptual and attentive impact of delay and jitter in multimedia delivery [PDF]
In this paper we present the results of a study that examines the user’s perception—understood as both information assimilation and subjective satisfaction—of multimedia quality, when impacted by varying network-level parameters (delay and jitter).
Ghinea, G. +5 more
core +2 more sources
NAADF: Globally Illuminated Voxel Worlds Accelerated with Nested Axis‐Aligned Distance Fields
Abstract Achieving realistic rendering of 3D scenes in real time using path tracing is challenging due to the high sample count required, with ray tracing as the bottleneck. Focusing on voxels as a geometry representation offers significant opportunities for optimizations, especially for tracing the rays, but also for computing the samples.
A. Ulschmid +4 more
wiley +1 more source

