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Volume MLS Ray Casting [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2010
The method of Moving Least Squares (MLS) is a popular framework for reconstructing continuous functions from scattered data due to its rich mathematical properties and well-understood theoretical foundations.
Bacher, Moritz   +4 more
core   +6 more sources

GPU-accelerated ray-casting for 3D fiber orientation analysis. [PDF]

open access: yesPLoS ONE, 2020
Orientation analysis of fibers is widely applied in the fields of medical, material and life sciences. The orientation information allows predicting properties and behavior of materials to validate and guide a fabrication process of materials with ...
Roman Shkarin   +7 more
doaj   +2 more sources

GPU ray casting [PDF]

open access: yes, 2009
For many applications, such as walk-throughs or terrain visualization, drawing geometric primitives is the most efficient and effective way to represent the data.
Leskovsky, Peter   +3 more
core   +3 more sources

Ray Casting Architectures for Volume Visualization [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2010
Real-time visualization of large volume datasets demands high performance computation, pushing the storage, processing, and data communication requirements to the limits of current technology.
Cook, Todd A.   +3 more
core   +4 more sources

Fast docking on graphics processing units via Ray-Casting. [PDF]

open access: yesPLoS ONE, 2013
Docking Approach using Ray Casting (DARC) is structure-based computational method for carrying out virtual screening by docking small-molecules into protein surface pockets.
Karen R Khar   +2 more
doaj   +2 more sources

Discrete Ray-Casting [PDF]

open access: yesLecture Notes in Computer Science, 1999
In this paper, we present a new method of discrete Ray-- Casting, using parallel rays, having the property that each point of the - scene belongs to one and only one ray. This study is based on the theory - of arithmetic discrete geometry. The rays are modeled by Figueiredo-- Reveilles' discrete naive 3D lines that tile the space and that can be ...
Eric Andres
exaly   +2 more sources

Accurate and efficient GPU ray‐casting algorithm for volume rendering of unstructured grid data

open access: yesETRI Journal, 2020
We present a novel GPU‐based ray‐casting algorithm for volume rendering of unstructured grid data. Our volume rendering system uses a ray‐casting method that guarantees accurate rendering results. We also employ the per‐pixel intersection list concept in
Gibeom Gu, Duksu Kim
doaj   +2 more sources

GPU ray casting method for visualizing 3D pipelines in a virtual globe

open access: yesInternational Journal of Digital Earth, 2019
Pipelines are an important part of urban infrastructure development. As part of a virtual globe (VG), the high-efficiency and high-quality visualization of 3D large-scale and high-density urban pipelines is of great importance.
Zhaocong Wu   +3 more
doaj   +2 more sources

Learning to Take Cover with Navigation-Based Waypoints via Reinforcement Learning

open access: yesProceedings of the International Florida Artificial Intelligence Research Society Conference, 2023
This paper presents a reinforcement learning model designed to learn how to take cover on geo-specific terrains, an essential behavior component for military training simulations.
Timothy Aris, Volkan Ustun, Rajay Kumar
doaj   +1 more source

Design and application of training simulation system for nuclear accident emergency drill

open access: yesFushe yanjiu yu fushe gongyi xuebao, 2023
In order to solve the problems of the nuclear accident emergency drill, such as invisible radiation field, potential radiation risk, and high labor costs, therefore, an adaptive ray-casting 3D nuclear radiation field visualization method based on feature
WU Qiang   +6 more
doaj   +1 more source

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