Results 271 to 280 of about 4,410,782 (330)

Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing

European Conference on Computer Vision, 2023
In this paper, we present a novel differentiable point-based rendering framework to achieve photo-realistic relighting. To make the reconstructed scene relightable, we enhance vanilla 3D Gaussians by associating extra properties, including normal vectors,
Jian Gao   +6 more
semanticscholar   +1 more source

RTNN: accelerating neighbor search using hardware ray tracing

ACM SIGPLAN Symposium on Principles & Practice of Parallel Programming, 2022
Neighbor search is of fundamental importance to many engineering and science fields such as physics simulation and computer graphics. This paper proposes to formulate neighbor search as a ray tracing problem and leverage the dedicated ray tracing ...
Yuhao Zhu
semanticscholar   +1 more source

A Survey on Bounding Volume Hierarchies for Ray Tracing

Computer graphics forum (Print), 2021
Ray tracing is an inherent part of photorealistic image synthesis algorithms. The problem of ray tracing is to find the nearest intersection with a given ray and scene.
Daniel Meister   +5 more
semanticscholar   +1 more source

Vulkan-Sim: A GPU Architecture Simulator for Ray Tracing

Micro, 2022
Ray tracing can generate photorealistic images with more convincing visual effects compared to rasterization. Recent hardware advances have enabled ray tracing to be applied in real-time.
Mohammadreza Saed   +4 more
semanticscholar   +1 more source

Channel Sounding and Ray Tracing for Intrawagon Scenario at mmWave and Sub-mmWave Bands

IEEE Transactions on Antennas and Propagation, 2021
In order to realize the vision of “smart rail mobility,” a seamless high-data rate wireless connectivity with up to dozens of gigahertz bandwidth will be required.
K. Guan   +8 more
semanticscholar   +1 more source

Ray Tracing

ACM SIGGRAPH 2005 Courses on - SIGGRAPH '05, 2005
Ray tracing is a method to produce realistic images; it determines visible surfaces in an image at the pixel level (Appel, 1968; Kay & Greenberg, 1979; Whitted, 1980). Unlike the z-buffer and BSP tree, ray tracing operates pixel-by-pixel rather than primitive-by-primitive.
  +5 more sources

Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting

ACM Transactions on Graphics, 2020
Efficiently rendering direct lighting from millions of dynamic light sources using Monte Carlo integration remains a challenging problem, even for off-line rendering systems.
Benedikt Bitterli   +5 more
semanticscholar   +1 more source

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