Results 251 to 260 of about 700,233 (319)
A shadow generation in real-time computer graphics [PDF]
This paper proposes a new algorithm for real-time shadow generation of a large gaming area, such as for flight simulators. A shadow generation should be improved for the reality of imagery, but its real-time implementation demands the large amount of hardware and the shortage of precision of fixed point calculation is easy to cause false shadow. Shadow
M Ogata, Y. Dohi
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DYNAMIC FRACTURING OF 3D MODELS FOR REAL TIME COMPUTER GRAPHICS
This work proposes a method of fracturing one-sided 3D objects, in real time, using standard GPU shaders. Existing implementations include either pre-fracturing objects and replacing them at run-time, or precomputing the fracture patterns and using them to fracture the objects depending on user interaction. In this article we describe a novel method in
Yousif Ali Hassan Najim+2 more
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Integration of Multidimensional Interaction Devices in Real‐Time Computer Graphics Applications
Modern CAD/CAM and Virtual Reality applications cannot be imagined without the new class of interaction devices allowing the user direct interaction with computer generated scenes. Integrating such devices into existing or newly developed software is a complex task for a number of reasons.
Torsten Fröhlich, Marcus Roth
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A Real-Time Stereoscopic Small-Computer Graphics Display System
A brief review of the principles of stereoscopy is given followed by a discussion of candidate methods for providing stereoscopic viewing of display data. An analog computer implementation of a stereoscopic graphics display system is described.
Herman H. Plott+2 more
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Aliasing and scintillation reduction in real-time computer graphics
Aliasing is unavoidable in real-time computer image generation due to the sampling processes occurring within the graphics hardware. In particular, aliasing produces scintillation effects and significant radiometric inaccuracy when targets are rendered at long range. This problem was alleviated some years ago by the development of a zoom anti-aliasing (
Timothy G. Sills
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Abstract The extraction of information from movie film and videotape has always been a very tedious process. Yet the usefulness of these media in biomedical research, behavioral science, industrial testing, etc., is apparent. We are developing a system, GALATEA, for the rapid extraction of data from film or video using interactive graphics.
Robert P. Futrelle, Mike Potel
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This paper is an extended abstract for a keynote speech at DAGM 2001. The talk aims at describing different Augmented Reality (AR) applications and some of the challenges they bring for the researchers in computer vision, computer graphics and mobile computing. Different applications developed at Siemens Corporate Research (SCR)1 are used to illustrate
Nassir Navab
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Van der Waals surfaces in molecular modeling using real-time computer graphics
Paul A. Bash+4 more
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