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This paper is an extended abstract for a keynote speech at DAGM 2001. The talk aims at describing different Augmented Reality (AR) applications and some of the challenges they bring for the researchers in computer vision, computer graphics and mobile computing. Different applications developed at Siemens Corporate Research (SCR)1 are used to illustrate
Nassir Navab
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<title>Aliasing and scintillation reduction in real-time computer graphics</title>
Timothy G. Sills, Owen M. Williams
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ACM Transactions on Graphics, 2023
Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required.
Heming Zhu+3 more
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Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required.
Heming Zhu+3 more
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Van der Waals surfaces in molecular modeling using real-time computer graphics
Paul A. Bash+4 more
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Real-time 3D computed tomographic reconstruction using commodity graphics hardware [PDF]
The recent emergence of various types of flat-panel x-ray detectors and C-arm gantries now enables the construction of novel imaging platforms for a wide variety of clinical applications. Many of these applications require interactive 3D image generation, which cannot be satisfied with inexpensive PC-based solutions using the CPU. We present a solution
Klaus Mueller, Fang Xu
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Interactive-adaptive, large displacement analysis with real-time computer graphics
Computers & Structures, 1983Abstract This paper presents an investigation of interactive-adaptive techniques for large displacement analysis of frames based on vector refresh graphic terminals and 32-bit, virtual-memory, minicomputers. The first aspect of this investigation is a review of interactive graphics techniques to monitor results and control the flow of the analysis ...
John F. Abel, Marcelo Gattass
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Programmable vs. Fixed-Function Pipeline in Real-Time Computer Graphics
IEEE EUROCON 2019 -18th International Conference on Smart Technologies, 2019This paper explains the concepts behind the programmable rendering pipeline, as opposed to the fixed-function pipeline, and how the former can help with creating stunning visuals without degrading performance. In order to demonstrate these concepts, a practical implementation of water simulation using OpenGL is presented and relevant experiments are ...
Marjan Gusev+2 more
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3D Mapping and 6D Pose Computation for Real Time Augmented Reality on Cylindrical Objects
IEEE transactions on circuits and systems for video technology (Print), 2020Visual Augmented Reality (AR) typically overlays virtual computer graphics or other virtual contents on the real world videos, attracting much interest from both academic and industrial communities.
Fulin Tang+3 more
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CPU Based YOLO: A Real Time Object Detection Algorithm
2020 IEEE Region 10 Symposium (TENSYMP), 2020This paper describes CPU Based YOLO, a real time object detection model to run on Non-GPU computers that may facilitate the users of low configuration computer.
Md Bahar Ullah
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