Results 291 to 300 of about 553,086 (355)

Medical & Industrial Augmented Reality: Challenges for Real-Time Vision, Computer Graphics and Mobile Computing

open access: closed, 2001
This paper is an extended abstract for a keynote speech at DAGM 2001. The talk aims at describing different Augmented Reality (AR) applications and some of the challenges they bring for the researchers in computer vision, computer graphics and mobile computing. Different applications developed at Siemens Corporate Research (SCR)1 are used to illustrate
Nassir Navab
openalex   +3 more sources

TriHuman: A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis

ACM Transactions on Graphics, 2023
Creating controllable, photorealistic, and geometrically detailed digital doubles of real humans solely from video data is a key challenge in Computer Graphics and Vision, especially when real-time performance is required.
Heming Zhu   +3 more
semanticscholar   +1 more source

Van der Waals surfaces in molecular modeling using real-time computer graphics

open access: closedJournal of Molecular Graphics, 1983
Paul A. Bash   +4 more
openalex   +3 more sources

Real-time 3D computed tomographic reconstruction using commodity graphics hardware [PDF]

open access: possiblePhysics in Medicine and Biology, 2007
The recent emergence of various types of flat-panel x-ray detectors and C-arm gantries now enables the construction of novel imaging platforms for a wide variety of clinical applications. Many of these applications require interactive 3D image generation, which cannot be satisfied with inexpensive PC-based solutions using the CPU. We present a solution
Klaus Mueller, Fang Xu
openaire   +2 more sources

Interactive-adaptive, large displacement analysis with real-time computer graphics

Computers & Structures, 1983
Abstract This paper presents an investigation of interactive-adaptive techniques for large displacement analysis of frames based on vector refresh graphic terminals and 32-bit, virtual-memory, minicomputers. The first aspect of this investigation is a review of interactive graphics techniques to monitor results and control the flow of the analysis ...
John F. Abel, Marcelo Gattass
openaire   +2 more sources

Programmable vs. Fixed-Function Pipeline in Real-Time Computer Graphics

IEEE EUROCON 2019 -18th International Conference on Smart Technologies, 2019
This paper explains the concepts behind the programmable rendering pipeline, as opposed to the fixed-function pipeline, and how the former can help with creating stunning visuals without degrading performance. In order to demonstrate these concepts, a practical implementation of water simulation using OpenGL is presented and relevant experiments are ...
Marjan Gusev   +2 more
openaire   +2 more sources

3D Mapping and 6D Pose Computation for Real Time Augmented Reality on Cylindrical Objects

IEEE transactions on circuits and systems for video technology (Print), 2020
Visual Augmented Reality (AR) typically overlays virtual computer graphics or other virtual contents on the real world videos, attracting much interest from both academic and industrial communities.
Fulin Tang   +3 more
semanticscholar   +1 more source

CPU Based YOLO: A Real Time Object Detection Algorithm

2020 IEEE Region 10 Symposium (TENSYMP), 2020
This paper describes CPU Based YOLO, a real time object detection model to run on Non-GPU computers that may facilitate the users of low configuration computer.
Md Bahar Ullah
semanticscholar   +1 more source

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