Results 41 to 50 of about 2,987,001 (367)

Efficient light scattering through thin semi-transparent objects [PDF]

open access: yes, 2005
This paper concerns real-time rendering of thin semi-transparent objects. An object in this category could be a piece of cloth, eg. a curtain. Semi-transparent objects are visualized most correctly using volume rendering techniques.
Christensen, Niels Jørgen   +2 more
core   +2 more sources

Procedural Physically based BRDF for Real‐Time Rendering of Glints

open access: yesComputer graphics forum (Print), 2020
Physically based rendering of glittering surfaces is a challenging problem in computer graphics. Several methods have proposed off‐line solutions, but none is dedicated to high‐performance graphics.
Xavier Chermain   +3 more
semanticscholar   +1 more source

UAV photogrammetric survey and image-Based elaborations for an Industrial Plant.

open access: yesDisegnare con, 2022
The proposed application of the HBIM methodology for digitising a productive-industrial structure is based on the integration of data from different sources.
Anna Sanseverino   +2 more
doaj  

Real-time adaptable and coherent rendering for outdoor augmented reality

open access: yesEURASIP Journal on Image and Video Processing, 2018
This paper describes the development and evaluation of a color estimation method that is able to create more natural lighting conditions for outdoor-purposed augmented reality (AR) technology.
Sanghyun Seo, Dongwann Kang, Sangoh Park
doaj   +1 more source

Non-homogeneous denoising for virtual reality in real-time path tracing rendering

open access: yesGraphical Models, 2023
Real time Path-tracing is becoming an important approach for the future of games, digital entertainment, and virtual reality applications that require realism and immersive environments.
Victor Peres   +3 more
doaj   +1 more source

Analytic spherical harmonic gradients for real-time rendering with many polygonal area lights

open access: yesACM Transactions on Graphics, 2020
Recent work has developed analytic formulae for spherical harmonic (SH) coefficients from uniform polygonal lights, enabling near-field area lights to be included in Precomputed Radiance Transfer (PRT) systems, and in offline rendering.
Lifan Wu   +3 more
semanticscholar   +1 more source

Interactive inspection of complex multi-object industrial assemblies [PDF]

open access: yes, 2016
The final publication is available at Springer via http://dx.doi.org/10.1016/j.cad.2016.06.005The use of virtual prototypes and digital models containing thousands of individual objects is commonplace in complex industrial applications like the ...
Argudo Medrano, Óscar   +6 more
core   +2 more sources

Sickle Cell Disease Is an Inherent Risk for Asthma in a Sibling Comparison Study

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Introduction Sickle cell disease (SCD) and asthma share a complex relationship. Although estimates vary, asthma prevalence in children with SCD is believed to be comparable to or higher than the general population. Determining whether SCD confers an increased risk for asthma remains challenging due to overlapping symptoms and the ...
Suhei C. Zuleta De Bernardis   +9 more
wiley   +1 more source

Rendering Clouds in Real Time [PDF]

open access: yes, 2009
Práce se zabývá algoritmy schopnými zobrazit mraky v reálném čase. Teoretická část popisuje fyzikální princip oblaků a seznamuje s vybranými metodami pro jejich modelování a vykreslování.
Dostál, Radek
core  

A System for Acquiring, Processing, and Rendering Panoramic Light Field Stills for Virtual Reality

open access: yes, 2018
We present a system for acquiring, processing, and rendering panoramic light field still photography for display in Virtual Reality (VR). We acquire spherical light field datasets with two novel light field camera rigs designed for portable and efficient
Debevec, Paul   +4 more
core   +1 more source

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