Results 41 to 50 of about 2,248,102 (350)
Architectures for real-time volume rendering [PDF]
In this dissertation we present special-purpose volume rendering architectures that are capable of rendering high-resolution (e.g., 1024$\sp3$) datasets at 30 frames per second. The architectures, Cube-3 and Cube-4, exploit a high degree of parallelism to provide real-time parallel and perspective viewing from arbitrary directions.
Arie E. Kaufman, Hanspeter Pfister
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Two-phase real-time rendering method for realistic water refraction
Background: Realistic rendering has been an important goal of several interactive applications, which requires an efficient virtual simulation of many special effects that are common in the real world.
Hongli Liu, Honglei Han, Guangzheng Fei
doaj
The Method for Real-time Cloud Rendering
AbstractModeling of realistic clouds always was one of the most important problems in creating any virtual scenes outside. It has always been an extremely valuable feature for great variety of applications: from flight simulators or meteorological software to computer games especially with an open world.
Ksenia D. Mukhina, Alexey Bezgodov
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Real-time rendering of river networks [PDF]
Realistic rendering of water bodies such as rivers and oceans has proven to be one of the most difficult challenges in computer graphics. This challenge can be split into two main problems: simulating the movement of water and simulating the optical properties of water.
Hendrickx, Q., Smelik, R.M., Bidarra, R.
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Real‐time Realistic Rendering and Lighting of Forests [PDF]
AbstractRealistic real‐time rendering and lighting of forests is an important aspect for simulators and video games. This is a difficult problem, due to the massive amount of geometry: aerial forest views display millions of trees on a wide range of distances, from the camera to the horizon.
Bruneton, Eric, Neyret, Fabrice
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UAV photogrammetric survey and image-Based elaborations for an Industrial Plant.
The proposed application of the HBIM methodology for digitising a productive-industrial structure is based on the integration of data from different sources.
Anna Sanseverino+2 more
doaj
Real-time adaptable and coherent rendering for outdoor augmented reality
This paper describes the development and evaluation of a color estimation method that is able to create more natural lighting conditions for outdoor-purposed augmented reality (AR) technology.
Sanghyun Seo, Dongwann Kang, Sangoh Park
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The unpredictably eruptive dynamics of spruce budworm populations in eastern Canada
We examine historical population data for spruce budworm from several locations through the period 1930–1997, and use density‐dependent recruitment curves to test whether the pattern of population growth over time is more consistent with Royama's (1984; Ecological Monographs 54:429–462) linear R(t) model of harmonic oscillation at Green River New ...
Barry J. Cooke, Jacques Régnière
wiley +1 more source
Super multiview (SMV) 3D displays with a directional diffuser can provide dense viewpoints, wide viewing angles and high image quality. However, traditional SMV 3D rendering pipelines have many disadvantages, such as high time costs, low image quality ...
Shujun Xing+4 more
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Network topology drives population temporal variability in experimental habitat networks
Habitat patches connected by dispersal pathways form habitat networks. We explored how network topology affects population outcomes in laboratory experiments using a model species (Daphnia carinata). Central habitat nodes in complex lattice networks exhibited lower temporal variability in population sizes, suggesting they support more stable ...
Yiwen Xu+3 more
wiley +1 more source