Realidad mixta con gafas Hololens para la práctica clínica
INTRODUCTION: The technology of mixed reality of HoloLens has reached a great height in the last years, offers the possibility of interacting in real time in an environment where the digital world and the physical world converge, offering a great variety of applications in different clinical activities, which could satisfy both patients and healthcare ...
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[Red cell distribution width in the prognosis of surgical correction of congenital heart diseases]. [PDF]
De La Ossa-Mercado O +4 more
europepmc +1 more source
El Periodismo Inmersivo en el Metaverso y la Realidad Virtual
Esta investigación cualitativa explora la inmersión del periodismo en el metaverso y la realidad virtual (RV), a partir del análisis bibliográfico, observaciones y entrevistas con expertos.
Diego Illescas Reinoso +2 more
doaj
[Blended learning versus virtual reality and traditional methods in cardiopulmonary resuscitation training: a randomized trial in university students]. [PDF]
Ocampo Cervantes AB +5 more
europepmc +1 more source
Advances in Technology-Assisted Visual Rehabilitation Therapies: Scoping Review. [PDF]
Saiz Briceño M +4 more
europepmc +1 more source
Recognizing Personality Traits Using Consumer Behavior Patterns in a Virtual Retail Store. [PDF]
Khatri J +5 more
europepmc +1 more source
[CefaleApp: A Mobile Application for Migraine Diagnosis in Primary Health Care]. [PDF]
García-Estévez DA +2 more
europepmc +1 more source
Confronting death at birth: dialogues and solutions from health teachers and students. [PDF]
Alves IFBO +5 more
europepmc +1 more source
[Knowledge about warfarin treatment in patients with atrial fibrillation or mechanical prosthetic valves]. [PDF]
Vásquez Ortiz LR +3 more
europepmc +1 more source
Plataforma electrónica para incluir juguetes convencionales en juegos de realidad mixta
En este trabajo se desarrolla una plataforma electrónica para poder incluir juguetes convencionales y activos en la infraestructura del tabletop NIKVision del GIGA AffectiveLab. Estos juguetes deben poder detectar manipulaciones de los usuarios y reaccionar a estas mediante movimientos, luces o sonidos.
Villalba Tejero, Adrián +2 more
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