Results 1 to 10 of about 12,179 (196)
Arqueologia, museus i realitat virtual
Aquest article planteja que les reconstruccions virtuals arqueològiques presentades als museus no es poden considerar realitat virtual (RV), perquè parteixen d'una concepció artística de la disciplina.
Laia Pujol
doaj +5 more sources
Comunitats de realitat virtual interconnectades
Suposo que la raó darrere de la peça va ser el fet de treballar amb la peça anomenada The Giver of Names, que mira objectes i en parla. I passant molt de temps amb aquest sistema em vaig adonar que és una mena d'individu subjectiu, amb una subjectivitat ...
David Rokeby
doaj +3 more sources
La realitat virtual com a eina de difusió del patrimoni
En els darrers anys la difusió del patrimoni cultural i, molt especialment, del patrimoni històric i arqueològic, s'ha beneficiat del desenvolupament de les tecnologies de la informació i de la comunicació (TIC) per elaborar productes atractius que ...
Glòria Munilla
doaj +5 more sources
Creació de so per part de criatures de realitat virtual
Són criatures que ens senten i se senten les unes a les altres. Disposen de micròfons. Tenen cossos gràfics que poden moure i que emeten so movent els seus cossos de la mateixa manera que ho fan els animals.
Marc Downie
doaj +3 more sources
Abstract Climate change effects are already being felt around the globe, and governance systems need to adapt to this new reality to foster greater resilience in social–ecological systems (SES). Anticipatory governance is a concept proposed for such a purpose.
Louis Tanguay +5 more
wiley +1 more source
Action affordance affects proximal and distal goal‐oriented planning
▪▪▪ Abstract Visual attention is mainly goal directed and allocated based on the upcoming action. However, it is unclear how far this feature of gaze behaviour generalizes in more naturalistic settings. The present study investigates the influence of action affordances on active inference processes revealed by eye movements during interaction with ...
Ashima Keshava +5 more
wiley +1 more source
Abstract Registration of 3D spatial data and models is a fundamental task in applications such as mapping, positioning and virtual/augmented reality. Most of the existing 3D registration methods such as iterative closest point (ICP) and recent learning‐based methods are dedicated to point cloud registration, and rely heavily on point‐wise ...
Yuan Zhao +3 more
wiley +1 more source
‘KEINE ZEIT ZU VERLIEREN’: TIME AND CARE IN INGEBORG BACHMANN'S ‘DAS GEBELL’ AND DAS BUCH FRANZA
Abstract This article explores the handling of time and care in two works by Ingeborg Bachmann: the short story ‘Das Gebell’ and the uncompleted novel Das Buch Franza. It argues that care and time are linked in the works, in a manner that echoes the thinking of Lisa Baraitser (Enduring Time). ‘Das Gebell’ offers a critique of masculinist models of time
Emily Jeremiah
wiley +1 more source
Seit 2017 ist Gregor D. Wehinger Juniorprofessor am Institut für Chemische und Elektrochemische Verfahrenstechnik an der TU Clausthal. Anhand ausgewählter Beispiele stellt er seine Forschungs‐ und Lehraktivitäten und sein Engagement in der Community vor. Abstract In diesem Beitrag stellt sich Juniorprofessor Gregor D.
Gregor D. Wehinger
wiley +1 more source
The use of virtual reality in the study of people's responses to violent incidents
This paper reviews experimental methods for the study of the responses of people to violence in digital media, and in particular considers the issues of internal validity on the one hand and ecological validity or generalisability of results to events in
Aitor Rovira +6 more
doaj +1 more source

