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Augmenting reality for augmented reality
Interactions, 2016There are two competing narratives for the future of computationally augmented spaces. On the one hand, we have the Internet of Things [1], where the narrative is one of making our environments more aware of us and of themselves, and generally making everything “smarter” through embedded computation, sensing, and actuation.
Michael A. Cowling +3 more
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The Virtuality and Reality of Augmented Reality
Journal of Multimedia, 2007This thesis explores the creative possibilities and implications of Augmented Reality, not just as a specific technology of computer science, but as one of high technologies that influence people’s perception and even the concepts of the real and the virtual.
Jung Yeon Ma, Jong Soo Choi
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The reality of “reality” (or the “reality” of reality)
The American Journal of Family Therapy, 1986Abstract Recent discussions of “reality” will be argued as having failed to differentiate clearly between two levels: the level of things, people and events that can, for most purposes, reasonably be taken as existing “out there”; and the level of the meanings that can be applied to them by an observer. An anarchistic approach will be recommended.
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Proceedings of the 2016 Symposium on Spatial User Interaction, 2016
Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand.
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Since Ivan Sutherland's Sword of Damocles, researchers have been pushing to make augmented, virtual and mixed reality, a reality. In recent years, these technologies have exploded onto the grand stage, with many devices on the consumer market, with no apparent slowing down in terms of demand.
openaire +1 more source
IEEE MultiMedia, 2017
In this survey of academic contributions driving augmented reality’s commercial potential and of the industry trends advancing software and hardware developments and emerging applications, the author offers advice on how startups hoping to leverage these advances can compete against senior tech tycoons.
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In this survey of academic contributions driving augmented reality’s commercial potential and of the industry trends advancing software and hardware developments and emerging applications, the author offers advice on how startups hoping to leverage these advances can compete against senior tech tycoons.
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Models of reality and reality of models
Kybernetes, 2000Summary: The activity of scholars presupposes models of the universe, i.e. structures, which can be used to simulate and anticipate the evolution of phenomena. Such models are usually conceived with the purpose of answering certain peculiar problems, specific to a well-defined field. As a result, believes that this kind of research does not explain the
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