Rendering Volumetrically, Rendering Queerly
The main aim of this article is to describe the conceptual basis and challenges of the project Volumetric Frictions. Volumetric Frictions is a queer virtual reality resulting from my will to render my ongoing PhD research (“Digital Speculation ...
Vítor Blanco-Fernández
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HDR-VDP-2, LPIPS, DISTS, and SSIM for Evaluating Computer-Generated Renderings: A Systematic Review of Use and Perceptual Validation [PDF]
This systematic review examined the use and perceptual validation of four full-reference image quality metrics—HDR-VDP-2, LPIPS, DISTS, and SSIM—in computer-generated and rendered imagery.
Matija Grašić +2 more
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Predicting specific gravity and viscosity of level-of-detail control in hybrid rendering application. [PDF]
This paper presents the hybrid rendering-based Level-of-Detail (LOD) node which aims to simplify the volume visualization workload to improve the interactive rate of the hybrid rendering programming paradigm.
Xu, Zhijie, Holder, Marcus, Xu, Qian
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RT Engine: An Efficient Hardware Architecture for Ray Tracing
The reality of the ray tracing technology that leads to its rendering effect is becoming increasingly apparent in computer vision and industrial applications.
Run Yan +8 more
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A Hybrid Rendering Framework for the Real-time Manipulation of Volume and Surface Models [PDF]
Stemmed from classical computer graphics research, volume visualization has been steadily growing into an important research field in the last 2 decades. This paper presents a hybrid rendering framework which integrates volume and surface models for real-
Xu, Zhijie, Xu, Qian
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3D Modeling of a Virtual Built Environment Using Digital Tools: Kilburun Fortress Case Study
The reliable reconstruction of cultural or historical heritage objects is an urgent problem for humanity. It can be successfully solved using up-to-date 3D modeling tools.
Ihor Tytarenko +2 more
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Fast Reliable Ray-tracing of Procedurally Defined Implicit Surfaces Using Revised Affine Arithmetic [PDF]
Fast and reliable rendering of implicit surfaces is an important area in the field of implicit modelling. Direct rendering, namely ray-tracing, is shown to be a suitable technique for obtaining good-quality visualisations of implicit surfaces. We present
Fryazinov, Oleg +2 more
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I first encountered the images in my neighborhood in North Brooklyn, on billboards posted next to construction sites or in the windows of pop-up realty storefronts. This imagery is ubiquitous in “up-and-coming” urban neighborhoods.
Amy Herzog
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A survey on rendering homogeneous participating media
Participating media are frequent in real-world scenes, whether they contain milk, fruit juice, oil, or muddy water in a river or the ocean. Incoming light interacts with these participating media in complex ways: refraction at boundaries and scattering ...
Wenshi Wu, Beibei Wang, Ling-Qi Yan
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Durability of ETICS with Rendering in Norway—Experimental and Field Investigations
External Thermal Insulation Composite Systems (ETICS) with Rendering are widely used in both rehabilitation and new building projects, even in areas with harsh climates such as the western regions of Norway.
Tore Kvande +3 more
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