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ACM SIGGRAPH ASIA 2009 Courses, 2009
This course intends to serve two closely related purposes: to provide an accurate definition of the term "predictive rendering" and to present the technological foundations for research in this area. The first goal of the course (a clear definition of the term) seems to be necessary due to the extreme prevalence of its antonym: believable rendering ...
Alexander Wilkie +3 more
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This course intends to serve two closely related purposes: to provide an accurate definition of the term "predictive rendering" and to present the technological foundations for research in this area. The first goal of the course (a clear definition of the term) seems to be necessary due to the extreme prevalence of its antonym: believable rendering ...
Alexander Wilkie +3 more
openaire +2 more sources
ACM SIGGRAPH Computer Graphics, 1988
A technique for rendering images of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye.
Robert A. Drebin +2 more
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A technique for rendering images of volumes containing mixtures of materials is presented. The shading model allows both the interior of a material and the boundary between materials to be colored. Image projection is performed by simulating the absorption of light along the ray path to the eye.
Robert A. Drebin +2 more
openaire +1 more source
Compressive Rendering: A Rendering Application of Compressed Sensing
IEEE Transactions on Visualization and Computer Graphics, 2011Recently, there has been growing interest in compressed sensing (CS), the new theory that shows how a small set of linear measurements can be used to reconstruct a signal if it is sparse in a transform domain. Although CS has been applied to many problems in other fields, in computer graphics, it has only been used so far to accelerate the acquisition ...
Pradeep Sen, Soheil Darabi
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Proceedings Computer Animation'95, 2002
Two-dimensional animation has generally been the poor relation of three-dimensional animation, as far as computer-assistance is concerned. The Animachine project is an attempt to view the whole production process of 2D (cel) animation as ripe for computer-based help, while still allowing artists to retain as much of their traditional way of working as ...
Philip J. Willis, Tom Nettleship
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Two-dimensional animation has generally been the poor relation of three-dimensional animation, as far as computer-assistance is concerned. The Animachine project is an attempt to view the whole production process of 2D (cel) animation as ripe for computer-based help, while still allowing artists to retain as much of their traditional way of working as ...
Philip J. Willis, Tom Nettleship
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ACM SIGGRAPH 2001 video review on Animation theater program, 2001
Knitwear rendering presents a significant challenge because of the many detailed characteristics of knitwear, such as the microstructure of yarn fibers, variations in stitch patterns, and shape irregularities. In our SIGGRAPH 2001 paper, we address this rendering problem by introducing a modeling primitive called the lumislice, which represents a yarn ...
Baining Guo, Heung-Yeung Shum
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Knitwear rendering presents a significant challenge because of the many detailed characteristics of knitwear, such as the microstructure of yarn fibers, variations in stitch patterns, and shape irregularities. In our SIGGRAPH 2001 paper, we address this rendering problem by introducing a modeling primitive called the lumislice, which represents a yarn ...
Baining Guo, Heung-Yeung Shum
openaire +1 more source
2021
Most production renderers developed for the film industry are huge pieces of software that are able to render extremely complex scenes. Unfortunately, they are implemented using the currently available programming models that are not well suited to modern computing hardware like CPUs with vector units or GPUs.
openaire +2 more sources
Most production renderers developed for the film industry are huge pieces of software that are able to render extremely complex scenes. Unfortunately, they are implemented using the currently available programming models that are not well suited to modern computing hardware like CPUs with vector units or GPUs.
openaire +2 more sources

