Results 241 to 250 of about 539,429 (296)
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IEEE Computer Graphics and Applications, 1993
A structure model for volume rendering, called a shell, is introduced. Roughly, a shell consists of a set of voxels in the vicinity of the structure boundary together with a number of attributes associated with the voxels in this set. By carefully choosing the attributes and storing the shell in a special data structure that allows random access to the
Jayaram K. Udupa, Dewey Odhner
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A structure model for volume rendering, called a shell, is introduced. Roughly, a shell consists of a set of voxels in the vicinity of the structure boundary together with a number of attributes associated with the voxels in this set. By carefully choosing the attributes and storing the shell in a special data structure that allows random access to the
Jayaram K. Udupa, Dewey Odhner
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IEEE Computer Graphics and Applications, 1994
Spray rendering provides a framework for creating and experimenting with different visualization techniques. The name spray rendering is derived from the metaphor of using a virtual spray can to paint data sets. Varying the type of paint in the can highlights data in different ways. Spray rendering is not limited to the paint metaphor, however.
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Spray rendering provides a framework for creating and experimenting with different visualization techniques. The name spray rendering is derived from the metaphor of using a virtual spray can to paint data sets. Varying the type of paint in the can highlights data in different ways. Spray rendering is not limited to the paint metaphor, however.
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ACM SIGGRAPH 2002 conference abstracts and applications, 2002
Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by rendering coarse approximations for speed, and temporal error, caused by the delay imposed by rendering, into a single image-space error metric. The heart of this approach is
Cliff Woolley +2 more
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Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error, caused by rendering coarse approximations for speed, and temporal error, caused by the delay imposed by rendering, into a single image-space error metric. The heart of this approach is
Cliff Woolley +2 more
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Computer Graphics Forum, 2003
Abstract Previous studies at the intersection between rendering and psychology have concentrated on issues such as realismand acuity. Although such results have been useful in informing development of realistic rendering techniques,studies have shown that the interpretation of images is influenced by factors that have little to do with realism.
David J. Duke +3 more
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Abstract Previous studies at the intersection between rendering and psychology have concentrated on issues such as realismand acuity. Although such results have been useful in informing development of realistic rendering techniques,studies have shown that the interpretation of images is influenced by factors that have little to do with realism.
David J. Duke +3 more
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ACM SIGGRAPH 2002 conference abstracts and applications, 2002
The animated short "a flatpack project" was intended to emulate the aesthetics of traditional art techniques in a digital medium. This necessitated the creation of custom rendering and image processing code to reproduce the appearance of line drawings in both pencil and ink, along with other effects such as the bleeding of ink in water and the ...
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The animated short "a flatpack project" was intended to emulate the aesthetics of traditional art techniques in a digital medium. This necessitated the creation of custom rendering and image processing code to reproduce the appearance of line drawings in both pencil and ink, along with other effects such as the bleeding of ink in water and the ...
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Proceedings of the 2003 symposium on Interactive 3D graphics, 2003
Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error caused by rendering coarse approximations for speed and temporal error caused by the delay imposed by rendering into a single image-space error measure.
Cliff Woolley +3 more
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Interruptible rendering is a novel approach to the fidelity-versus-performance tradeoff ubiquitous in real-time rendering. Interruptible rendering unifies spatial error caused by rendering coarse approximations for speed and temporal error caused by the delay imposed by rendering into a single image-space error measure.
Cliff Woolley +3 more
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Communications of the ACM, 1989
Volumetric rendering speaks volumes for data 20 orders of magnitude apart—from human anatomy to neuroanatomy, and from electrostatic charges of macromolecules to failure analysis of manufactured parts.
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Volumetric rendering speaks volumes for data 20 orders of magnitude apart—from human anatomy to neuroanatomy, and from electrostatic charges of macromolecules to failure analysis of manufactured parts.
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A mathematical semantics of rendering I: Ideal Rendering
Computer Vision, Graphics, and Image Processing, 1989Abstract The diversity of ways in which scenes can be mapped into raster images necessitates an examination into precisely what is meant by the process of rendering . The development of 3D graphics standards and graphical programming languages requires the ability to specify, evaluate, and rigorously prove properties of renderings.
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ACM SIGGRAPH Computer Graphics, 1979
Despite the relative sophistication of modern surface design systems, many graphical renderings of surfaces are rather crude. The paper discusses several possible renderings, including various line drawings methods, realistic and functional shading, and combinations of line drawings and smooth shading.
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Despite the relative sophistication of modern surface design systems, many graphical renderings of surfaces are rather crude. The paper discusses several possible renderings, including various line drawings methods, realistic and functional shading, and combinations of line drawings and smooth shading.
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ACM SIGGRAPH Computer Graphics, 1986
We present an integral equation which generalizes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, called Hierarchical sampling and give a number of elaborations shows that it may be an efficient new technique for a wide variety of monte carlo procedures.
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We present an integral equation which generalizes a variety of known rendering algorithms. In the course of discussing a monte carlo solution we also present a new form of variance reduction, called Hierarchical sampling and give a number of elaborations shows that it may be an efficient new technique for a wide variety of monte carlo procedures.
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