A Continuum of Methods for Assessing Preference for Conversation Topics. [PDF]
Kronfli FR, Morris SL, Vollmer TR.
europepmc +1 more source
Gen Z Youth in the Battleground: Can AI Interventions Mitigate Risky Gaming Behaviours and Mental Health Harm? [PDF]
Salem MA.
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Independently testing prosocial interventions: Methods and recommendations from 31 researchers. [PDF]
Grüning DJ +10 more
europepmc +1 more source
Comparative mediator analysis: establishing links between mathematical thinking and creativity through digital game addiction and violent tendencies across gifted and non-gifted student groups. [PDF]
Er Z, Akin A, Sezgin HS.
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Roblox kao ogledalo suvremenog digitalnog djetinjstva
Sonja Iža, Tomislav Ramljak
openaire +1 more source
User experience in the metaverse virtual environment at an academic-scientific nursing event in Brazil. [PDF]
Cardoso SH +7 more
europepmc +1 more source
Algorithmic Content Recommendations on a Video-Sharing Platform Used by Children.
Radesky J +7 more
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Digital media use among school-aged dual language learners in Chinese American families: Links to socioecological factors and children's oral language proficiencies. [PDF]
Huang Z, Gys CL, Uchikoshi Y, Zhou Q.
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From Virtual Rape to Meta-rape: Sexual Violence, Criminal Law and the Metaverse. [PDF]
McGlynn C, Rigotti C.
europepmc +1 more source
Metaverse? No, thanks! Exploring the mechanisms behind Generation Z's resistance behavior. [PDF]
Ding N, Hu L, Zhao Q, Kim KT, Chen M.
europepmc +1 more source

