Results 151 to 160 of about 5,792,532 (180)
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Self-motion illusions in immersive virtual reality environments
2011 IEEE Virtual Reality Conference, 2011Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in immersive virtual environments (VEs). As a solution to this problem, some researchers propose to scale the mapped virtual camera motion relative to the tracked ...
Frank Steinicke, Phil Wieland
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Spatialized sound enhances biomechanically-induced self-motion illusion (vection)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011The use of vection, the illusion of self-movement, has recently been explored as a novel way to immerse observers in mediated environments through illusory yet compelling self-motion without physically moving. This provides advantages over existing systems that employ costly, cumbersome, and potentially hazardous motion platforms, which are often ...
Bernhard E. Riecke +3 more
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We investigated interactions between foreground and background stimuli during visually induced perception of self-motion (vection) by using a stimulus composed of orthogonally moving random-dot patterns. The results indicated that, when the foreground moves with a slower speed, a self-motion sensation with a component in the same direction as the ...
Shinji Nakamura, S Shimojo
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Seeing and Perceiving, 2012
Over the last 100 years, numerous studies have examined the effective visual stimulus properties for inducing illusory self-motion (known as vection). This vection is often experienced more strongly in daily life than under controlled experimental conditions. One well-known example of vection in real life is the so-called ‘train illusion’.
Takeharu, Seno, Haruaki, Fukuda
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Over the last 100 years, numerous studies have examined the effective visual stimulus properties for inducing illusory self-motion (known as vection). This vection is often experienced more strongly in daily life than under controlled experimental conditions. One well-known example of vection in real life is the so-called ‘train illusion’.
Takeharu, Seno, Haruaki, Fukuda
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Neuropsychologia
Stable visual perception, while we are moving, depends on complex interactions between multiple brain regions. We report a patient with damage to the right occipital and temporal lobes who presented with a visual disturbance of inward movement of roadside buildings towards the centre of his visual field, that occurred only when he moved forward on his ...
Appaswamy Thirumal Prabhakar +2 more
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Stable visual perception, while we are moving, depends on complex interactions between multiple brain regions. We report a patient with damage to the right occipital and temporal lobes who presented with a visual disturbance of inward movement of roadside buildings towards the centre of his visual field, that occurred only when he moved forward on his ...
Appaswamy Thirumal Prabhakar +2 more
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Proceedings of the ACM Symposium on Applied Perception, 2014
A necessary part of developing effective and realistic Virtual Reality (VR) simulations is emulating perceptual sensations that occur to humans in corresponding natural environments. VR users are often seated and unable to freely move through the virtual world, therefore necessitating other means to simulate and perceive self-movement.
Jacqueline D. Jordan +3 more
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A necessary part of developing effective and realistic Virtual Reality (VR) simulations is emulating perceptual sensations that occur to humans in corresponding natural environments. VR users are often seated and unable to freely move through the virtual world, therefore necessitating other means to simulate and perceive self-movement.
Jacqueline D. Jordan +3 more
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Proceedings of the 5th symposium on Applied perception in graphics and visualization, 2008
It has long been known that sound fields rotating around a stationary, blindfolded observer can elicit self-motion illusions ("circular vection") in 20--60% of participants. Here, we investigated whether auditory circular vection might depend on whether participants sense and know that actual motion is possible or impossible.
Bernhard E. Riecke +2 more
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It has long been known that sound fields rotating around a stationary, blindfolded observer can elicit self-motion illusions ("circular vection") in 20--60% of participants. Here, we investigated whether auditory circular vection might depend on whether participants sense and know that actual motion is possible or impossible.
Bernhard E. Riecke +2 more
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2013
How can we convincingly simulate observer locomotion through virtual environments without having to allow for full physical observer movement? That is, how can we best utilize multi-modal stimulation to provide the compelling illusion of moving through simulated worlds while reducing the overall simulation effort?
Bernhard E. Riecke, Jörg Schulte-Pelkum
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How can we convincingly simulate observer locomotion through virtual environments without having to allow for full physical observer movement? That is, how can we best utilize multi-modal stimulation to provide the compelling illusion of moving through simulated worlds while reducing the overall simulation effort?
Bernhard E. Riecke, Jörg Schulte-Pelkum
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2018
This study presents a new concept of buttock skin stretch to induce the perception of shear force while sitting. Skin stretch is a potential approach to deliver kinesthetic information by cutaneous stimuli with a compact and portable device. We first introduce the buttock skin stretch approach for a virtual motion platform to enhance the experience of ...
Arata Horie +3 more
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This study presents a new concept of buttock skin stretch to induce the perception of shear force while sitting. Skin stretch is a potential approach to deliver kinesthetic information by cutaneous stimuli with a compact and portable device. We first introduce the buttock skin stretch approach for a virtual motion platform to enhance the experience of ...
Arata Horie +3 more
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Poster: Do walking motions enhance visually induced self-motion illusions in virtual reality?
2013 IEEE Virtual Reality (VR), 2013Locomotion interfaces that support physical self-motion in virtual reality facilitate spatial updating, but have relatively high cost and typically require large physical spaces. A better understanding of the illusion of self-motion, or vection, presents a potential solution to this problem.
Jacob Freiberg +2 more
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