Results 1 to 10 of about 2,246 (195)

Effects of bone-conducted vibration stimulation of various frequencies on the vertical vection [PDF]

open access: yesScientific Reports, 2023
Illusory self-motion (“vection”) has been used to present a sense of movement in virtual reality (VR) and other similar applications. It is crucial in vection research to present a stronger sense of movement. Bone-conducted vibration (BCV) is a small and
Tetsuta Kondo   +3 more
doaj   +2 more sources

A virtual reality study investigating the train illusion [PDF]

open access: yesRoyal Society Open Science, 2023
The feeling of self-movement that occurs in the absence of physical motion is often referred to as vection, which is commonly exemplified using the train illusion analogy (TIA).
Lars Kooijman   +3 more
doaj   +2 more sources

Vection induced by a pair of patches of synchronized visual motion stimuli covering total field of views as small as 10 square-degrees [PDF]

open access: yesi-Perception, 2023
Vection (illusion of self-motion) is known to be induced by watching large field-of-view (FOV) moving scenes. In our study, we investigated vection induced by small FOV stimuli.
Coskun Joe Dizmen, Richard H.Y. So
doaj   +2 more sources

Caloric vestibular stimulation induces vestibular circular vection even with a conflicting visual display presented in a virtual reality headset [PDF]

open access: yesi-Perception, 2023
This study explored visual-vestibular sensory integration when the vestibular system receives self-motion information using caloric irrigation. The objectives of this study were to (1) determine if measurable vestibular circular vection can be induced in
Ramy Kirollos, Chris M. Herdman
doaj   +2 more sources

EEG analysis of the visual motion activated vection network in left- and right-handers [PDF]

open access: yesScientific Reports, 2022
Visually-induced self-motion perception (vection) relies on interaction of the visual and vestibular systems. Neuroimaging studies have identified a lateralization of the thalamo-cortical multisensory vestibular network, with left-handers exhibiting a ...
Michaela McAssey   +2 more
doaj   +2 more sources

Individual factors and vection in younger and older adults: How sex, field dependence, personality, and visual attention do (or do not) affect illusory self-motion [PDF]

open access: yesi-Perception
An important aspect to an immersive experience in Virtual Reality is vection, defined as the illusion of self-motion. Much of the literature to date has explored strategies to maximize vection through manipulations of the visual stimulus (e.g ...
Brandy Murovec   +2 more
doaj   +2 more sources

The Oscillating Potential Model of Visually Induced Vection

open access: yesI-Perception, 2017
Visually induced illusions of self-motion are often referred to as vection . This article developed and tested a model of responding to visually induced vection.
Yoshitaka Fujii   +2 more
exaly   +2 more sources

Unexpected Vection Exacerbates Cybersickness During HMD-Based Virtual Reality

open access: yesFrontiers in Virtual Reality, 2022
Visually induced illusions of self-motion (vection) are thought to cause cybersickness during head-mounted display based virtual reality (HMD VR). However, the empirical support for this widespread belief is rather mixed.
Sébastien Miellet   +2 more
exaly   +3 more sources

Illusory motion and vection induced by a printed static image under flickering ambient light at rates up to 100 Hz [PDF]

open access: yesi-Perception
Visual motion signals can produce self-motion perception known as vection in observers. Vection can be generated by illusory motions in the form of global expantion in still images as well as by visual motion signals.
Tomoaki Kozaki   +2 more
doaj   +2 more sources

Factors affecting vection and motion sickness in a passive virtual reality driving simulation [PDF]

open access: yesScientific Reports
The current study sought to examine factors that affect vection (the illusory experience of self-motion in the absence of real motion), visually-induced motion sickness, and one’s sense of presence in a passive virtual reality driving simulation by ...
Benjamin P. Hughes   +2 more
doaj   +2 more sources

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