Results 11 to 20 of about 997 (167)

Enhanced vection in older adults: Evidence for age-related effects in multisensory vection experiences. [PDF]

open access: yesPerception, 2022
The illusion of self-motion (vection) is a multisensory phenomenon elicited by visual, auditory, tactile, or other sensory cues. Aging is often associated with changes in sensory acuity, visual motion perception, and multisensory integration, processes which may influence vection perception.
Murovec B   +3 more
europepmc   +3 more sources

The object and background hypothesis for vection

open access: yesVision Research, 2009
Stimulus attributes effective in inducing vection can be generalized by the object and background hypothesis, that is, properties that belong to 'objects' weaken vection while those of the 'background' enhance vection. We presented a motion-defined Rubin's vase to induce vection. Results clearly indicated that the background dominantly induced vection.
Takeharu Seno, Shoji Sunaga
exaly   +3 more sources

The search for instantaneous vection: An oscillating visual prime reduces vection onset latency. [PDF]

open access: yesPLoS ONE, 2018
Typically it takes up to 10 seconds or more to induce a visual illusion of self-motion ("vection"). However, for this vection to be most useful in virtual reality and vehicle simulation, it needs to be induced quickly, if not immediately.
Stephen Palmisano, Bernhard E Riecke
doaj   +5 more sources

Visual and vestibular reweighting after cyber- and space-sickness. [PDF]

open access: yesExp Physiol
Abstract Sensory conflicts are widely recognized as the primary drivers of motion sickness (MS), though the underlying integrative processes remain poorly understood. This study investigated sensory reweighting following exposure to two different sensory conflict paradigms. Visual and vestibular reflexes were assessed before and after sensory conflict.
Bonnard T   +4 more
europepmc   +2 more sources

Social Inhibition of Vection

open access: yesPsychology, 2013
The purpose of this study was to examine whether the social interaction can affect vection strength. We compared the strength of self-motion perception (vection) with and without an audience (two people in addition to the participant) present during stimulus presentation.
Takeharu Seno
exaly   +3 more sources

Factors affecting vection and motion sickness in a passive virtual reality driving simulation [PDF]

open access: yesScientific Reports
The current study sought to examine factors that affect vection (the illusory experience of self-motion in the absence of real motion), visually-induced motion sickness, and one’s sense of presence in a passive virtual reality driving simulation by ...
Benjamin P. Hughes   +2 more
doaj   +2 more sources

Postural responses to specific types of long-term memory during visually induced roll self-motion. [PDF]

open access: yesPLoS ONE, 2021
A large body of research has shown that visually induced self-motion (vection) and cognitive processing may interfere with each other. The aim of this study was to assess the interactive effects of a visual motion inducing vection (uniform motion in roll)
Maëlle Tixier   +3 more
doaj   +2 more sources

Up-down asymmetry in vertical vection

open access: yesVision Research, 2015
To investigate whether up-down asymmetry similar to that reported in vertical optokinetic nystagmus (OKN), that is, larger OKN responses for upward motion than for downward motion, would appear in vertical vection, we conducted three experiments. In all three experiments, participants viewed a vertically moving random-dot pattern.
Yasuhiro Seya
exaly   +3 more sources

More than a cool illusion? Functional significance of self-motion illusion (circular vection) for perspective switches

open access: yesFrontiers in Psychology, 2015
Self-motion can facilitate perspective switches and automatic spatial updating and help reduce disorientation in applications like Virtual Reality. However, providing physical motion through moving-base motion simulators or free-space walking areas comes
Bernhard E Riecke   +2 more
exaly   +3 more sources

Second-order motions contribute to vection

open access: yesVision Research, 1998
First- and second-order motions differ in their ability to induce motion aftereffects (MAEs) and the kinetic depth effect (KDE). To test whether second-order stimuli support computations relating to motion-in-depth we examined the vection illusion (illusory self motion induced by image flow) using a vection stimulus (V, expanding concentric rings) that
David J Fleet, Rick Gurnsey
exaly   +3 more sources

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