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Redirected Tilting: Eliciting Postural Changes with a Rotational Self-Motion Illusion
2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021In this paper, we propose a potential cybersickness mitigation technique, redirected tilting, and conduct an exploratory virtual reality (VR) study to determine whether it is possible to visually induce head tilt during virtual locomotion. Redirected tilting involves rotating the virtual environment (VE) towards the turning direction around the VR ...
Tongyu Nie, Evan Suma Rosenberg
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Self-motion illusions in immersive virtual reality environments
2011 IEEE Virtual Reality Conference, 2011Motion perception in immersive virtual reality environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in immersive virtual environments (VEs). As a solution to this problem, some researchers propose to scale the mapped virtual camera motion relative to the tracked ...
Gerd Bruder +2 more
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Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
IEEE Transactions on Visualization and Computer Graphics, 2012Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel distances in virtual environments (VEs). As a solution to this problem, researchers proposed to scale the mapped virtual camera motion relative to the tracked real-world movement of ...
Gerd Bruder +3 more
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Spatialized sound enhances biomechanically-induced self-motion illusion (vection)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, 2011The use of vection, the illusion of self-movement, has recently been explored as a novel way to immerse observers in mediated environments through illusory yet compelling self-motion without physically moving. This provides advantages over existing systems that employ costly, cumbersome, and potentially hazardous motion platforms, which are often ...
Bernhard E. Riecke +3 more
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Journal of Cognitive Neuroscience, 2023
Abstract The growing popularity of virtual reality systems has led to a renewed interest in understanding the neurophysiological correlates of the illusion of self-motion (vection), a phenomenon that can be both intentionally induced or avoided in such systems, depending on the application.
Sylvain Harquel +6 more
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Abstract The growing popularity of virtual reality systems has led to a renewed interest in understanding the neurophysiological correlates of the illusion of self-motion (vection), a phenomenon that can be both intentionally induced or avoided in such systems, depending on the application.
Sylvain Harquel +6 more
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Seeing and Perceiving, 2012
Over the last 100 years, numerous studies have examined the effective visual stimulus properties for inducing illusory self-motion (known as vection). This vection is often experienced more strongly in daily life than under controlled experimental conditions. One well-known example of vection in real life is the so-called ‘train illusion’.
Takeharu, Seno, Haruaki, Fukuda
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Over the last 100 years, numerous studies have examined the effective visual stimulus properties for inducing illusory self-motion (known as vection). This vection is often experienced more strongly in daily life than under controlled experimental conditions. One well-known example of vection in real life is the so-called ‘train illusion’.
Takeharu, Seno, Haruaki, Fukuda
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Proceedings of the ACM Symposium on Applied Perception, 2014
A necessary part of developing effective and realistic Virtual Reality (VR) simulations is emulating perceptual sensations that occur to humans in corresponding natural environments. VR users are often seated and unable to freely move through the virtual world, therefore necessitating other means to simulate and perceive self-movement.
Jacqueline D. Jordan +3 more
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A necessary part of developing effective and realistic Virtual Reality (VR) simulations is emulating perceptual sensations that occur to humans in corresponding natural environments. VR users are often seated and unable to freely move through the virtual world, therefore necessitating other means to simulate and perceive self-movement.
Jacqueline D. Jordan +3 more
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Proceedings of the 5th symposium on Applied perception in graphics and visualization, 2008
It has long been known that sound fields rotating around a stationary, blindfolded observer can elicit self-motion illusions ("circular vection") in 20--60% of participants. Here, we investigated whether auditory circular vection might depend on whether participants sense and know that actual motion is possible or impossible.
Bernhard E. Riecke +2 more
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It has long been known that sound fields rotating around a stationary, blindfolded observer can elicit self-motion illusions ("circular vection") in 20--60% of participants. Here, we investigated whether auditory circular vection might depend on whether participants sense and know that actual motion is possible or impossible.
Bernhard E. Riecke +2 more
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2013
How can we convincingly simulate observer locomotion through virtual environments without having to allow for full physical observer movement? That is, how can we best utilize multi-modal stimulation to provide the compelling illusion of moving through simulated worlds while reducing the overall simulation effort?
Bernhard E. Riecke, Jörg Schulte-Pelkum
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How can we convincingly simulate observer locomotion through virtual environments without having to allow for full physical observer movement? That is, how can we best utilize multi-modal stimulation to provide the compelling illusion of moving through simulated worlds while reducing the overall simulation effort?
Bernhard E. Riecke, Jörg Schulte-Pelkum
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2018
This study presents a new concept of buttock skin stretch to induce the perception of shear force while sitting. Skin stretch is a potential approach to deliver kinesthetic information by cutaneous stimuli with a compact and portable device. We first introduce the buttock skin stretch approach for a virtual motion platform to enhance the experience of ...
Arata Horie +3 more
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This study presents a new concept of buttock skin stretch to induce the perception of shear force while sitting. Skin stretch is a potential approach to deliver kinesthetic information by cutaneous stimuli with a compact and portable device. We first introduce the buttock skin stretch approach for a virtual motion platform to enhance the experience of ...
Arata Horie +3 more
openaire +1 more source

