Results 91 to 100 of about 2,249,665 (308)

Towards a Serious Game to Help Students Learn Computer Programming

open access: yesInternational Journal of Computer Games Technology, 2009
Video games are part of our culture like TV, movies, and books. We believe that this kind of software can be used to increase students' interest in computer science.
Mathieu Muratet   +3 more
doaj   +1 more source

Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction

open access: yesItalian National Conference on Sensors, 2020
Autism Spectrum Disorder (ASD) is characterized by social interaction difficulties and communication difficulties. Moreover, children with ASD often suffer from other co-morbidities, such as anxiety and depression.
Stéphanie Carlier   +4 more
semanticscholar   +1 more source

Leading the Pack: Next‐Generation Batteries for Humanoid Robotics

open access: yesAdvanced Science, EarlyView.
Humanoid robots challenge traditional and anticipated energy technologies. Humanoid robot benchmarks of runtimes and energy demands for industry applications inform humanoid robot battery design choices at the cell level, pack level, and system level.
Matthew Bergschneider   +6 more
wiley   +1 more source

Safety of Sodium‐Ion Batteries: Evaluation and Perspective from Component Materials to Cells, Modules, and Packs

open access: yesAdvanced Energy Materials, EarlyView.
This review provides a bottom‐up evaluation of sodium‐ion battery safety, linking material degradation mechanisms, cell engineering parameters, and module/pack assembly. It emphasizes that understanding intrinsic material stability and establishing coordinated engineering control across hierarchical levels are vital for preventing degradation coupling ...
Won‐Gwang Lim   +5 more
wiley   +1 more source

Action research as a game design methodology for a serious game

open access: yesRIED: Revista Iberoamericana de Educación a Distancia, 2016
There has been significant development in educational games, especially with serious games and digital game-based learning in the past decade. Of particular interest is the potential that serious games have for engaging learning experiences.
Ruth S. Contreras Espinosa   +2 more
doaj   +1 more source

Editorial: Serious Games [PDF]

open access: yesFrontiers in Computer Science, 2021
Carlos Vaz de Carvalho   +3 more
openaire   +2 more sources

AI‐Based Immortality: The Ethical Advantage of the Aretai Approach

open access: yesAI &Innovation, EarlyView.
ABSTRACT The convergence of artificial intelligence, digital identity technologies, and biogerontological ambitions has produced a novel set of philosophical problems that have not yet been adequately addressed within mainstream bioethical discourse. Digital life extension—encompassing AI‐generated avatars, neural data preservation, mind uploading, and
Mirko Daniel Garasic
wiley   +1 more source

Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation

open access: yesSustainability, 2020
Serious gaming has gained increasing prominence in climate change communication, and provides opportunity to engage new audiences and new platforms for knowledge co-creation and dialogues.
T. Neset   +3 more
semanticscholar   +1 more source

How cold is too cold? A theoretical analysis of the optimal trigger for index insurance for frost damage to crops

open access: yesAmerican Journal of Agricultural Economics, EarlyView.
Abstract Crop insurance is undoubtedly an extremely valuable element in protecting agricultural businesses, but in many cases standard indemnity‐based products have had very low uptake due to high transaction costs elevating premiums to unaffordable levels.
Amogh Prakasha Kumar   +2 more
wiley   +1 more source

Serious Game Design for Children: A Set of Guidelines and their Validation

open access: yesEducational Technology & Society, 2019
Digital games can be used as allies to support and motivate the learning process. Many researchers focus their studies on the so-called Serious Games (SG), which are games whose primary objective is not solely entertainment.
Matheus V. Valenza   +2 more
doaj  

Home - About - Disclaimer - Privacy