Results 131 to 140 of about 669,041 (311)

Beyond Robodebt: Media Representations of Welfare and Fraud Before and After the Robodebt Royal Commission

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Australia's Robodebt scheme, an automated debt recovery program introduced in 2016, was exposed by the Robodebt Royal Commission (RC) as a serious failure of public administration and source of significant harm for thousands of Australians. Through a critical discourse analysis (CDA) of Australian news media, this study explores whether the RC'
Rebecca Coleman‐Hicks   +1 more
wiley   +1 more source

Defining a metadata schema for serious games as learning objects [PDF]

open access: yes, 2012
Games are increasingly recognized for their educational potential. However, when used as a learning resource, games can differ substantially from other educational media. They often combine high-fidelity audio and video content with experiential, social,
Arnab, Sylvester   +7 more
core   +2 more sources

Narrative and aesthetics as antecedents of perceived learning in serious games [PDF]

open access: hybrid, 2020
Andreas Alexiou   +3 more
openalex   +1 more source

Meaningful learning: motivations of older adults in serious games [PDF]

open access: bronze, 2023
Johnny Alexander Salazar Cardona   +3 more
openalex   +1 more source

Owning Home, Finding Belonging: Relational Meanings of Homeownership for Migrant Healthcare Workers in Australia

open access: yesAustralian Journal of Social Issues, EarlyView.
ABSTRACT Migrant healthcare workers in Australia find themselves at the centre of three intersecting concerns, often presented as ‘crises’ in contemporary discourse: the ‘care crisis’, the ‘housing crisis’ and the ‘migration crisis.’ Yet their own perspectives on these issues are rarely foregrounded. This paper explores the role of homeownership in the
Leah Williams Veazey
wiley   +1 more source

Trametinib in Adults with Neurofibromatosis Type 1‐Related Symptomatic Plexiform Neurofibromas

open access: yesAnnals of Neurology, EarlyView.
Objective Mitogen‐activated protein kinase kinase inhibitors have shown promising results in treatment of plexiform neurofibromas in neurofibromatosis type 1 patients, but data in adults are limited. The aim of this phase 2 study was to investigate the efficacy and safety of trametinib in adults with neurofibromatosis type 1.
D. Christine Noordhoek   +7 more
wiley   +1 more source

Decoding the Pathophysiology of Autoimmune Diseases—Mechanism, Triggers, and Nanotherapeutics: A Review

open access: yesAdvanced NanoBiomed Research, EarlyView.
This review highlights how autoimmune diseases arise from intertwined immunological, genetic, and environmental factors, emphasizing gut microbiota dysbiosis as a pivotal driver. It outlines emerging nanotechnology‐based strategies—such as liposomes, hydrogels, and polymeric nanoparticles—that enhance targeted drug delivery, minimize systemic toxicity,
Md. Meraj Ansari   +5 more
wiley   +1 more source

Serious Games in Economics [PDF]

open access: yes, 2012
The European Leonardo da Vinci Transfer of Innovation project “Teacher training to improve attractiveness and quality of management education through the simulation tool ‘Emerald Forest’” which emphases on using the computer simulation tool for ...
Byanova, Nevena   +2 more
core  

Development of a Novel Superhydrophobic Sawdust–Perspex Composite Disc for Efficient Oil–Water Separation

open access: yesAsia-Pacific Journal of Chemical Engineering, EarlyView.
ABSTRACT Water pollution by oil and organic substances causes serious problems that threaten the ecosystem. Superhydrophobic materials represent an effective solution for removing oil from water. The present paper investigates the development of a low‐cost, superhydrophobic composite for oil–water separation.
Zienab A. Ahmed
wiley   +1 more source

Towards a Lightweight Approach for Modding Serious Educational Games: Assisting Novice Designers [PDF]

open access: yes, 2014
Serious educational games (SEGs) are a growing segment of the education community’s pedagogical toolbox. Effectively creating such games remains challenging, as teachers and industry trainers are content experts; typically they are not game designers ...
Brylow, Dennis   +5 more
core   +1 more source

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