Results 151 to 160 of about 669,041 (311)

Game‐based learning for undergraduate consolidation: A qualitative study of how game‐based learning provides much more than knowledge acquisition

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Game‐based learning (GBL) is increasingly used in medical education to supplement traditional didactic learning methods. Adult learners in particular may benefit from GBL, given the autonomous and iterative nature of a well‐designed educational game.
Thomas J. Paddock, Erin P. Fillmore
wiley   +1 more source

The Impact of Problem-Based Serious Games on Learning Motivation [PDF]

open access: gold, 2022
Meisam Moradi   +1 more
openalex   +1 more source

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Serious games

open access: yesNECSUS, 2014
Harun Farocki
doaj   +1 more source

Children learn that material hardness is linked to atoms and bonds by playing a game: a case study

open access: yesInternational Journal of Serious Games
Recent findings show that primary school children can understand aspects of the particulate nature of matter after following formal teaching interventions.
Michael Dumin   +2 more
doaj   +1 more source

Novel application of gamification to support undergraduate anatomy: Student perceptions and performance

open access: yesAnatomical Sciences Education, EarlyView.
Abstract Anatomy is a foundational component of various medical and paramedical disciplines. Existing research has suggested that games or game elements can improve student interest in musculoskeletal (MSK) anatomy. This project builds on previous gamification and serious game work and incorporates new anatomy‐based games into undergraduate anatomy ...
Emmeline Berger   +2 more
wiley   +1 more source

"A serious business with plenty to play for: The PC, console and mobile gaming sector" [PDF]

open access: yes
Not only the gamescom fair in Cologne and the games convention fair in Leipzig have recently shown that the often ridiculed games industry (PC, console and mobile gaming) has long since matured into a serious economic sector on a par with the film ...
Heng, Stefan
core   +1 more source

Learners’ Assessment and Evaluation in Serious Games: Approaches and Techniques Review

open access: green, 2017
Ibtissem Daoudi   +4 more
openalex   +2 more sources

The rise of informed consent and retreat from dependence upon unclaimed bodies in anatomy: An overview and assessment

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The development of anatomy has been marked by ethically questionable practices. This has been because the dissection of human bodies has always existed on the periphery of conventional society, necessitating a range of dubious ways of obtaining dead bodies for educational and research purposes.
David Gareth Jones
wiley   +1 more source

Cost–benefit analysis of screening programme for diabetic retinopathy in Bulgaria

open access: yesBritish Journal of Clinical Pharmacology, EarlyView.
Aims Late‐diagnosed diabetic retinopathy (DR) is difficult and expensive to treat. Screening programmes can identify the disease early and reduce the costs of its future treatment. This study aims to analyse the cost–benefit of screening programmes for DR.
Iva Nenkova   +5 more
wiley   +1 more source

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