ABSTRACT Objective Social media use can promote social connection but also often includes negative experiences, raising questions about its associations with broader interpersonal functioning. Methods This preregistered study used the interpersonal circumplex (IPC) to examine associations of self‐reported online social support and negativity, and ...
Timothy W. Smith +4 more
wiley +1 more source
Identifying gaps in technology-based intervention prevention programs and ways to foster learning and engagement with parents using serious games. [PDF]
Wright MF, Azar ST.
europepmc +1 more source
Impact of a Modular Escape Game on Undergraduate and Continuing Dental Education
ABSTRACT Purpose This study aimed to assess the educational impact and perceived relevance of a pedagogical escape game designed to reinforce key concepts related to dental biomaterials. Methods In 2023, a modular escape game comprising four mandatory stations and one bonus station was developed and integrated into two pedagogical settings: a ...
Sara Bergman +24 more
wiley +1 more source
Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review. [PDF]
Rodríguez Timaná LC +5 more
europepmc +1 more source
ABSTRACT Purpose To evaluate 6‐month knowledge retention and long‐term satisfaction after two pedagogical escape games (PEGs) addressing foundational (3D printing) and clinical (pediatric dentistry) content in a dental curriculum. Methods In this monocentric serial cross‐sectional study, immediate post‑PEG knowledge was assessed in fifth‑year dental ...
Lina Grich +8 more
wiley +1 more source
Serious games vs. traditional tutorials in the pandemic: a randomised controlled trial. [PDF]
Tan SMJ +7 more
europepmc +1 more source
Immersive Technologies in Dental Education: Global Adoption Patterns From a 2025 Survey
ABSTRACT Purpose/Objectives Dental education is undergoing a digital transformation, yet the adoption of immersive technologies such as haptic virtual reality (HVR) remains limited. This study aimed to map global adoption trends, barriers, and opportunities for equitable integration of HVR in dental curricula.
Barry Quinn +28 more
wiley +1 more source
Addressing Cognitive Bias in Adolescents with Neurodevelopmental Disorders Using 3-D Animated Serious Games. [PDF]
Stewart S, Houghton SJ, Macqueen L.
europepmc +1 more source
ABSTRACT Background Orthodontic education has traditionally relied on didactic instruction and rule‐based teaching approaches. Increasing emphasis on clinical reasoning and evidence‐based treatment planning has led to the integration of conceptual learning strategies—approaches that emphasize understanding relationships between clinical concepts and ...
Martin Baxmann +2 more
wiley +1 more source
Unlocking the potential of serious games for rehabilitation in low and middle-income countries: addressing potential and current limitations. [PDF]
Dereje D +15 more
europepmc +1 more source

