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Serious Games 2014

Proceedings of the 22nd ACM international conference on Multimedia, 2014
The ACM First International Workshop on Serious Games was held on November 7, 2014. It was co-located with ACM's Inter-national Conference on Multimedia in Orlando. The purpose of the workshop was to bring together researchers and practitioners working on the development and use of serious games.
Wolfgang Effelsberg, Stefan Göbel 0001
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How Serious Are Serious Games? Some Lessons From Infra-games

DiGRA Digital Library, 2005
In this paper, the authors explore the possible contribution of serious games for advanced academic and/or professional learning in particular to support the decision-making andmanagement of complex infrastructures, such as utilities, ports and wind farms. The developments of the computer industry make it more attractive to add computer technology into
Bekebrede, Geertje   +4 more
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Interaction in serious games

Proceedings of the XVII International Conference on Human Computer Interaction, 2016
In recent years, there has been a massive increase in the number of serious games (SG). While many scientific studies have focused on the benefits of such games in different application areas such as health, education or business, few have examined how design could be improved. This paper focuses on one aspect that should be considered during SG design
Rafael Prieto de Lope   +2 more
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Serious Rigor für Serious Games

2011
While playing is as old as the human species (Homo Ludens, Huizinga 1971), it is remarkable how little we understand about what makes people learn from playing games. In our eyes, the contribution of this chapter is threefold. Firstly, the main text discusses a variety of ways to structure all different types of games with the purpose to explain the ...
Sebastiaan Meijer, Wim Veen
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Serious Games and Motivation

2018
Serious games are gaining a lot of interest in education because they are effective learning tools that engage and motivate students. However, serious games are not ad-hoc motivational but they must follow specific elements to assure motivation. There are several types of motivation that reinforce the effectiveness of serious games and engage students ...
Jenny Pange   +2 more
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Serious Games Modeling

Proceedings of the 2nd international Conference on Big Data, Cloud and Applications, 2017
Recently, serious games have become a crucial strategy that is devoted to improve e-learning. Nowadays, they play an important role in attaching player and learner to learn by having fun and to retain as much pedagogical information as possible. As a result, it is necessary to extend the life cycle of an SG, enriching it with important educational ...
Chaimae Meftah   +3 more
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From Serious Games to Serious Gaming

2009
Popular accounts of the serious games movement have often fallen back on the image of the computer as a “teaching machine” that “programs” its users-for better or for worse. The fantasy is that one can just plant kids in front of a black box and have them “learn” as if learning involved nothing more than absorbing content.
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Design of Serious Games

2016
This chapter covers the topic of creating the design of a serious game. It first presents background information on games in general, and how they create engagement in particular—essential for serious games. The actual design process is similar to designing entertainment games; however, it differs when it comes to integrating the serious content itself.
Mildner, Philip   +1 more
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Serious Games and Serious Gaming in Escape Rooms

2019 International Serious Games Symposium (ISGS), 2019
Game-based learning and serious games are usually considered and discussed in the light of technology and E-Learning. This study tries to look at these concepts concerning a more human-centered game of escape rooms. This new product of the entertainment industry, although relatively new, is very popular and has the potential to be used both in serious ...
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Comparison of game engines for serious games

2017 40th International Convention on Information and Communication Technology, Electronics and Microelectronics (MIPRO), 2017
Serious educational games are specially designed computer games which are used in an educational setting, in other words, they are interactive competitive lessons with defined learning outcomes which allow students to have fun during learning. The importance of serious games in contemporary educational practice is increasing.
Sanja Pavkov   +2 more
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