Results 241 to 250 of about 1,481,804 (297)

Serious games vs. traditional tutorials in the pandemic: a randomised controlled trial. [PDF]

open access: yesFront Med (Lausanne)
Tan SMJ   +7 more
europepmc   +1 more source

What Matters to Patients: Community-Engaged Design for Healthcare-Related Serious Games. [PDF]

open access: yesProc Eur Conf Games Based Learn
Healy P   +6 more
europepmc   +1 more source

Unlocking the potential of serious games for rehabilitation in low and middle-income countries: addressing potential and current limitations. [PDF]

open access: yesFront Digit Health
Dereje D   +15 more
europepmc   +1 more source

Serious Games in Medical Education: What it Adds? How to Go about It?

open access: yesJ Pharm Bioallied Sci
Shrivastava SR   +2 more
europepmc   +1 more source

Serious games for health

Entertainment Computing, 2013
Abstract Maintaining and restoring health is a basic aspect of well being. On the other hand, serious games is an emerging technology growing in importance for specialized training, taking advantage of 3D games and game engines in order to improve the realistic experience of users.
Voravika Wattanasoontorn   +2 more
exaly   +3 more sources

Serious Games

IEEE Computer Graphics and Applications, 2009
This special issue showcases developments in serious games that can have an impact on future research, development, and application of computer graphics and related techniques. The articles demonstrate the games' rich potential, spanning from health and culture applications to novel interaction techniques and support for 3D player data visualization.
Tiffany Barnes   +2 more
openaire   +2 more sources

Serious Assessments in Serious Games

International Journal of Gaming and Computer-Mediated Simulations, 2012
In the past decade the serious games initiative has produced a number of games being used today as adjuncts to institutional training. Many of the games produced through the serious games initiative do not incorporate adaptive assessment to assure the acquisition of real-world skills from virtual training. Detailed performance assessment techniques are
Robert C. Hubal, Jamie Pina
openaire   +2 more sources

The serious game

Proceedings of the 10th SIGPLAN symposium on New ideas, new paradigms, and reflections on programming and software, 2011
We suggest digital serious games as a means to create individualized learning environments that train social skills in parallel to the content. In cooperation with a child psychology practice we developed the collaborative and adaptive serious game weMakeWords as a prove of concept.
Ruth Barbara Demmel   +3 more
openaire   +1 more source

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