Results 241 to 250 of about 199,703 (286)

A Mixed‐Method Study on Gender and Intrahousehold Differences in Food Consumption From Khatlon Province, Tajikistan

open access: yesMaternal &Child Nutrition, EarlyView.
ABSTRACT Tajikistan faces significant food insecurity and multiple forms of malnutrition in its population, with women particularly at risk. Social norms related to gender and intrahousehold hierarchy are pervasive. Yet, how gender impacts dietary intake in Tajikistan remains to be studied.
Sarah M. L. Pechtl   +3 more
wiley   +1 more source

What's in your card? The impact of online food delivery apps on depression and eating behaviors. [PDF]

open access: yesFront Nutr
Ozlu Karahan T   +5 more
europepmc   +1 more source

Automation and Augmentation in Theological Perspective

open access: yesModern Theology, EarlyView.
Abstract AI enables forms of automation that threaten unemployment and deskilling, eliminating important opportunities for the development of virtue. The concomitant loss of virtue and meaningful employment makes it a theological problem from the perspective of Catholic social teaching and theological anthropology.
Paul Scherz
wiley   +1 more source

Integration Before Multiculturalism

open access: yesNations and Nationalism, EarlyView.
ABSTRACT Despite research which shows that, over the last 40 years, most Western states have steadily enhanced their multicultural policies, on the ground, reality tells a different story. Today, Western governments are closing their borders and reversing long‐standing programmes that welcomed newcomers, whereas immigrants continue to be targets of ...
Avigail Eisenberg
wiley   +1 more source

‘Beating the App’ or Pyrrhic Victories? Gamification, Workaholism and FoMo in UK Food‐Delivery Platforms

open access: yesNew Technology, Work and Employment, EarlyView.
ABSTRACT This article examines the relationship between the gamification of platform food‐delivery work and workaholism. Drawing on a qualitative study, our findings suggest that while financial needs act as a ‘push’ factor, encouraging workers to enter off‐line platform work, gamification serves as a ‘pull’ factor ‐ driving an introjected motivation ...
Cristian Santabarbara   +2 more
wiley   +1 more source

Home - About - Disclaimer - Privacy