Results 161 to 170 of about 1,172,362 (258)

Adaptive Sampling for BRDF Acquisition

open access: yesComputer Graphics Forum, EarlyView.
We propose a data‐driven adaptive sampling strategy that predicts the optimal sampling pattern and count for BRDF acquisition from a single image, reducing capture time while preserving quality. Abstract The bidirectional reflectance distribution function (BRDF) describes the ratio of incoming radiance to outgoing radiance for all possible pairs of ...
Behnaz Kavoosighafi   +3 more
wiley   +1 more source

RotGS: Rotation‐Guided 3D Gaussian Splatting for Turntable Sequences without Structure‐from‐Motion

open access: yesComputer Graphics Forum, EarlyView.
Abstract The field of 3D reconstruction from multi‐view images has advanced rapidly thanks to 3D Gaussian Splatting (3DGS), which enables efficient and photorealistic scene representation. However, optimizing 3DGS requires high‐quality images from various viewpoints with accurate camera poses.
Kyumin Kim   +3 more
wiley   +1 more source

Exploratory Grouping Along a Shared Oral-Health Burden Continuum in Children and Adolescents: An Age-Stratified Cluster Analysis. [PDF]

open access: yesMedicina (Kaunas)
Bugala NM   +9 more
europepmc   +1 more source

Story2Board: A Training‐Free Approach for Expressive Visual Storytelling

open access: yesComputer Graphics Forum, EarlyView.
Abstract We present Story2Board, a training‐free framework for expressive storyboard generation from natural language. Existing methods narrowly focus on subject identity, overlooking key aspects of visual storytelling such as spatial composition, background evolution, and narrative pacing.
D. Dinkevich   +4 more
wiley   +1 more source

A Texture‐Free Multi‐Scale Model for Surface‐Based Rendering of Knitted Fabrics

open access: yesComputer Graphics Forum, EarlyView.
Abstract Knitted fabrics present unique challenges for realistic rendering due to their complicated structure and scale‐dependent appearance. Existing methods typically rely on explicit yarn geometry, which is computationally complex, or texture‐based representations that require heavy storage and precomputed maps. In this paper, we introduce the first
Apoorv Khattar   +3 more
wiley   +1 more source

LeafFit: Plant Assets Creation from 3D Gaussian Splatting

open access: yesComputer Graphics Forum, EarlyView.
Abstract We propose LeafFit, a pipeline that converts 3D Gaussian Splatting (3DGS) of individual plants into editable, instanced mesh assets. While 3DGS faithfully captures complex foliage, its high memory footprint and lack of mesh topology make it incompatible with traditional game production workflows. We address this by leveraging the repetition of
Chang Luo, Nobuyuki Umetani
wiley   +1 more source

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