Can Simulator Sickness Be Avoided? A Review on Temporal Aspects of Simulator Sickness [PDF]
Simulator sickness is a syndrome similar to motion sickness, often experienced during simulator or another virtual reality (VR) exposure. Many theories have been developed or adapted from the motion sickness studies, in order to explain the existence of ...
Natalia Dużmańska +4 more
doaj +4 more sources
Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study [PDF]
BackgroundMany young adults do not reach the World Health Organization’s minimum recommendations for the amount of weekly physical activity.
Julia Ciążyńska +2 more
doaj +2 more sources
Influence of bone-conducted vibration on simulator sickness in virtual reality. [PDF]
Use of virtual reality (VR) technology is often accompanied by a series of unwanted symptoms, including nausea and headache, which are characterised as 'simulator sickness'.
Séamas Weech +2 more
doaj +2 more sources
Many studies have attempted to understand which individual differences may be related to the symptoms of discomfort during the virtual experience (simulator sickness) and the generally considered positive sense of being inside the simulated scene (sense ...
Simone Grassini, Karin Laumann
exaly +3 more sources
Older Drivers’ Motion and Simulator Sickness before and after Automated Vehicle Exposure
Older drivers desire independence in mobility, and automated vehicles hold plausible opportunities to realize this goal. Motion sickness (automated shuttle exposure) or simulator sickness (automated driving simulator exposure) may affect acceptance of ...
James Wersal, Justin Mason
exaly +3 more sources
Linking Embodiment, Simulator Sickness, and EEG Activity During XR–BCI Use: A Single-Participant Case Study [PDF]
Background: Subjective experience is increasingly recognised as an important component of brain–computer interface (BCI) performance in extended reality (XR) environments. Although embodiment and simulator sickness are known to influence user experience,
Diogo João Tomás +2 more
doaj +2 more sources
Enhancing data visualisation to capture the simulator sickness phenomenon: On the usefulness of radar charts [PDF]
The data presented in this article are related to the research article entitled “The use of transdermal scopolamine to solve methodological issues raised by gender differences in susceptibility to simulator sickness” (Chaumillon et al., 2017) [1].
Romain Chaumillon +6 more
doaj +2 more sources
Feasibility and Immediate Effects of Dynamic Exercise Using Mixed Reality for Balance Improvement in Older Adults and Individuals With Neurologic Disorders [PDF]
Objective: To investigate the feasibility and immediate effects of dynamic exercise using mixed reality (MR), a technology that allows real-time interaction between physical surroundings and computer-generated virtual objects, in older adults and ...
Kazuki Ushizawa, OTR, MS +6 more
doaj +2 more sources
The use of virtual reality (VR) for flight simulation, particularly in the earliest stages of pilot training, is gaining attention in both research and industry. The use of the technology for this ab initio training requires suitable consideration of the
Keith Joiner +2 more
exaly +3 more sources
Stress and Simulated Environments: Insights From Physiological Marker
Driving in a simulator might induce stress because of the confrontation with new environments, dealing with new technologies, and experience with symptoms of simulator sickness, which, in turn, may influence individuals’ driving performance.
Magnus Liebherr +9 more
doaj +1 more source

