Results 151 to 160 of about 14,635 (190)
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Alleviating Simulator Sickness with Galvanic Cutaneous Stimulation

Human Factors: The Journal of the Human Factors and Ergonomics Society, 2014
Objective: In a driving simulation, we investigated the efficacy of galvanic cutaneous stimulation (GCS) provided during curves or intermittently during the whole circuit to mitigate simulator syndrome (SS). Background: The literature on how GCS decreases SS, although scarce, has demonstrated the effectiveness of this technique.
G?lvez Garc?a, Germ?n   +2 more
openaire   +3 more sources

Kids Get Sick Too: A Proposed Child Simulator Sickness Questionnaire

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2003
The increasing use of video games and virtual reality for education, as well as entertainment, warrants a method of assessing the degree to which these modalities of presentation may adversely affect the viewers. For adults, this tool currently exists in the Simulator Sickness Questionnaire (SSQ; Kennedy, Lane, Berbaum, & Lilienthal, 1993 ...
Raegan M. Hoeft   +2 more
openaire   +1 more source

A turning cabin simulator to reduce simulator sickness

SPIE Proceedings, 2010
A long time problem associated with driving simulators is simulator sickness. A possible cause of simulator sickness is that the optical flow experienced in driving simulators is much different from that experienced in real world driving. With the potential to reduce simulator sickness, a turning cabin driving simulator, whose cabin rotates around ...
Ronald R. Mourant, Zhishuai Yin
openaire   +1 more source

Simulator Sickness in a Virtual Environments Driving Simulator

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2000
Some users of virtual environments experience adverse effects known as simulator sickness. Common symptoms are generally grouped into nausea, oculomotor discomfort, and disorientation. This research examined whether the severity and type of simulator sickness differs due to the type of driving environment or the gender of the driver.
Ronald R. Mourant, Thara R. Thattacherry
openaire   +1 more source

Simulator Sickness in Mobile Spatial Sound Spaces

2010
In this paper we summarize, evaluate, and discuss the effect of movement patterns in a spatial sound space on the perceived amount of simulator sickness, the pleasantness of the experience, and the perceived workload. During our user study nearly 48 percent of all participants showed mild to moderate symptoms of simulator sickness, with a trend towards
Christina Dicke   +2 more
openaire   +2 more sources

Simulator sickness in immersive virtual environment

The 5th 2012 Biomedical Engineering International Conference, 2012
The simulator sickness in immersive virtual environment was studied for future questionnaire improvement. The top four sickness scores are general discomfort, eyestrain, difficulty concentrating, and fatigue. These experimental results suggest future questionnaire for immersive virtual environment to concentrate on problems about eyes and seeing ...
Chompoonuch Jinjakam, Kazuhiko Hamamoto
openaire   +1 more source

Simulator sickness and presence using HMDs

Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014
Consumer-grade head-mounted displays (HMD) such as the Oculus Rift have become increasingly available for Virtual Reality recently. Their high degree of immersion and presence provokes usually amazement when first used. Nevertheless, HMDs also have been reported to cause adverse reactions such as simulator sickness.
Gerard Llorach, Alun Evans, Josep Blat
openaire   +1 more source

Simulator Sickness and the Oculus Rift

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2015
The use of a commercial-off-the-shelf (COTS) head-mounted display (HMD) and its effects on simulator sickness (SS) was investigated in this preliminary study. Participants performed a navigation task and an observational task. Both of the tasks allowed participants to freely view the 360 degree dynamic three-dimensional (3D) virtual reality ...
Serge, Stephen R., Moss, Ason D.
openaire   +2 more sources

Simulator sickness in U.S. Navy flight simulators.

Aviation, space, and environmental medicine, 1989
Flight simulators have become a major factor in pilot training. A general finding from Navy research on simulator design is that equipment features that offer faithful representation improve pilot performance and promote pilot acceptance. To the extent that an aircraft produces motion sickness, its simulator should induce the same result.
R S, Kennedy   +4 more
openaire   +1 more source

Simulator sickness in virtual display gaming

Proceedings of the 8th conference on Human-computer interaction with mobile devices and services, 2006
In this paper we compare simulator sickness symptoms produced by racing game in three different conditions. In the first experiment the participants played the Need for Speed car racing game with an ordinary 17" display and in the second and third experiments they used a head-worn virtual display for the game playing. The difference between experiments
Jukka Häkkinen   +3 more
openaire   +1 more source

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